Player Commands Help

CoffeeMud 5.4

ABJURER


Abjurers are specialist mages who concentrate their studies towards the mastery
of protective magic. So adept have they become that they automatically gain every
known abjuration spell when they gain levels, including spells which only the
abjurer may master.

Although the Abjurer will not have the benefit of Enchantment spells, they are
still formidible foes. Their protective magic lasts much longer than that of other
mages, and they still have access to many of the most dangerous spells.

ACTIVATE


Command : ACTIVATE
Usage : ACTIVATE ([PARAMETERS]) [ITEM]
Usage : ACTIVATE ([PARAMETERS]) ([ITEM])
Example : activate stun phazer
Example : activate console
Example : activate warp drive console
Example : activate thrust 100 console
Short(s): A, >
*** THIS COMMAND IS UNIMPLEMENTED ***
This multi-purpose command is used to turn-on electrical devices (no parameters
required), change settings on electrical devices (by including proper parameters),
and operate computer consoles. An item being activated always requires the target
item unless the item is a computer console the player is sitting at, in which case
it is implied.

AFFECT


Command : AFFECT
Usage : AFFECT
Example : affect
Short(s): AFF
List the spell or other affects that your character is currently under the
influence of.

AFK


Command : AFK
Usage : AFK ([OPTIONAL MESSAGE])
Example : afk
Example : afk I am eating.
Short(s):
Notifies the system that you are away from your keyboard. Entering AFK again,
or just entering a new command will reset this status. You may enter an optional
message to give to those who attempt to TELL you something.

ALIAS


Command : ALIAS
Usage : ALIAS
Example : alias
Short(s):
This command will allow a player to manage a list of alias command strings.
Any command string a player enters which begins with one of the listed alias names
will be replaced with the given alias value. This allows players to create shorter
keywords for activating commands which might normally require longer strings.

ALIGNMENT


Your alignment represents your moral fiber, with Good representing selfless
benevolence, Evil representing selfish maliciousness, and Neutral representing the
balance of the two.

In combat, the amount of experience you receive from the vanquishing of a foe
depends partially on your alignment versus that of the creature you have killed.
In general, if you are Good and you kill a Good creature, or Evil and kill an Evil
creature, or Neutral and kill a Neutral creature, you receive NO experience. The
amount of experience can vary depending upon how close to perfect Goodness, perfect
Evil, or pure Neutrality you are. In addition to receiving no experience for
violating this rule, you will find your characters alignment slowly changing with
each repeat offense.

For some classes, alignment can have other affects. Paladins must always be
good, and will find that their spellcasting ability disappears with their goodness.
Clerics may be good or evil, but their spell choices can profoundly impact their
alignment. A Good Cleric or Paladin who casts malicious spells will soon find
themselves becoming evil. Evil Clerics can suffer the same fate for using
benevolent spells.

ALTERER


Alterers are specialist mages who concentrate their studies in the mastery of
altering the world around them. Their all-purpose skills serve them wonderfully in
combat, in the maintenance of their own health and equipment, and in becomming
successful adventurers. So skilled are they in the alteration of the universe that
they gain all known alteration spells, including some which only the alterer may
gain.

The Alterer suffers from a lack of access to the Evocation school of magic, the
long duration and heavy impact of their spells plus the general usefulness of their
school makes them a good choice for all mages. Since they have their own kind of
destructive magic, they will find they don't miss evocations at all.

ANSI


Command : ANSI
Usage : ANSI
Example : ansi
Short(s):
Turns on color output. NOANSI or NOCOLOR turns it off. See also COLORSET.

APOTHOCARY


A common mispelling for APOTHECARY.

APPRENTICE


An Apprentice is a weak class that qualifies only for the games most common
skills. As an Apprentice, you are free to move around in the game and learn some
of the ropes before choosing a more permanent career. When you have decided which
of the main classes to go to, you may use the TRAIN command with an appropriate
teacher to become the class of your choosing. If you cant find an appropriate
teacher, remember that a player of the proper class may be able to help you. Be
sure to save yourself a training point for this purpose!

ARCANIST


Also known as the Arcane Rogue, the Arcanist is the thief who has become
fascinated with all things arcane, but has little or no innate magical power. He is
an accumulator of wands and scrolls; making good use of his limited knowledge to
create, improve, and most especially use these items to his devious ends.
Arcanists are also just knowledgable enough to learn spells simply by observing
their usage, although, lacking any innate power, he forgets them as soon as they
are used.

ARCHON


An Archon is a being of ultimate power.  Do not mess with them.

AREAS


Command : AREAS
Usage : AREAS
Example : areas
Short(s):
This command will list all the areas in the known world of the game. You may
also enter HELP [AREA NAME] to get more help on the areas you see listed with this
command.

ARMORED_DEFENCE


The level of protection your character has from being hit by ordinary weapons.

ARRESTED


When happens to you when an officer accuses you of a crime, and is able to
subdue you. See also HANDCUFF.

ARTISAN


An Artisan is a professional tradesman who specializes in the common skills
that make civilization work. Although his fighting weakness makes him a poor
choice for exploring those monster filled dungeons, the Artisan is still able to
advance by using his skills and gaining experience while he does! Artisans, like
Apprentices, may still choose to go into a more adventurous profession, but like
Apprentices, they are unable to go back.

ASK


Command : ASK
Usage : ASK ([MOB NAME]) [MESSAGE]
Example : ask Where am I?
Short(s):
Causes your character to speak to one or more characters or mobs in the same
room as yourself. You may specify the mob to speak to, or just speak in general.

ASSASSIN


Assassins reflect the darkest and most wicked side of the rogue.  The dealing
of death becomes a goal in itself, the epitomy of evil. The assassin becomes so
centered on this art that he begins to slow his pace, learning and contemplating
each "mark" as the best method of killing them becomes clear. They also learn
skills in keeping track of and tracking down their marks, as well as other means of
making life for the targeted miserable, and short. The assassin can use any
weapons, unlike the standard thief, though his armor is still restricted.

ASSIST


Command : ASSIST
Usage : ASSIST [REQUEST]
Example : assist I'm stuck here and I can't get out!
Short(s):
Use this command to make requests of the Archons.

ATLAS


Try the AREAS command.

ATTACK_POINTS


The combat prowess of a player.  Try the SCORE command.

AUCTION


Command : AUCTION
Usage : AUCTION UP [ITEM] ([OPENING BID])
Usage : AUCTION BID [AMOUNT]
Usage : AUCTION LIST
Usage : AUCTION INFO
Usage : AUCTION CLOSE
Usage : AUCTION CHANNEL [MSG])
Example : auction up ring
Example : auction up ring 100
Example : auction bid 150
Example : auction channel the ring is really great!
Example : auction close
Example : auction list
Example : auction info
Short(s):
This versatile command is used by players wishing to auction items at real time
over the AUCTION channel, as well as by those wishing to bid on items up for
auction. To start an auction, the player enters AUCTION UP plus the name of the
item, and an optional starting bid. If there is no other auction going on at the
time, the auction will begin. Auctions last for a silent 5 minutes, plus 1 minute
for each going once/twice/sold. If no bids have been received after the first 3
minutes, the item will proceed directly to the going once/twice/sold period. The
person putting on the auction may, at any time, close the auction without penalty
by entering "auction close", or communicate on the auction channel (to give a
better item description perhaps) using "auction channel [message]".

To place a bid on an auction that is ongoing, a player need only enter "auction
bid [amount]". Where amount is the maximum amount the player will pay for the
item. A proxy bidding system is in place for all auctions. The current bid on the
item will always be less than or equal to the bid of the high bidder, and at least
1 gold more than the bid of the previous high bidder. This means that, if the
current bid on an item is 5, and a player bids 10, the new bid will become 6 (one
more than the previous high bid). If another player then bids 20, the new bid will
become 11.

Players can also get information on a live auction while it is going on by
entering AUCTION INFO or AUCTION LIST.

When an auction ends, the system will attempt to automatically complete the
transaction for both the bidder and the auctioneer. The proper money will be
transferred (in converted notes) from the high bidder to the auctioneer. The item
up for auction will be automatically transferred from the auctioneer to the high
bidder. The auction house may take a cut both when then auction is placed up, and
on the final price.

See also help on AUCTIONS

AUCTIONS


Auctions are a system whereby players can buy and sell items from each other
using an open bidding system. In this system, a bidder places a bid which
represents the most they will pay for the item. However, a bidder must only end up
paying an amount equal to the most anyone ELSE would also pay, so long as it is
less than their own maximum bid.

This game supports two kinds of auctions. One is a multi-game-day auction,
which requires that you find an auctioneer mob and use commmands like BUY, SELL,
VIEW, and BID. The game also supports a live auction system, which is managed using
the AUCTION command. Only one such live auction is allowed at any one time. See
help on the above commands for more information.

AUTOAFFECTS


Command : AUTOAFFECTS
Usage : AUTOAFFECTS
Example : autoaffects
Short(s): aaf
List the skills or other auto-invoked affects that your character is currently
under the influence of.

AUTOASSIST


Command : AUTOASSIST
Usage : AUTOASSIST
Example : autoassist
Short(s):
Toggles whether or not you automatically assist fellow group members who have
entered combat.

AUTODRAW


Command : AUTODRAW
Usage : AUTODRAW
Example : autodraw
Short(s):
Toggles whether or not you automatically draw a weapon from a sheath before
combat and automatically sheath your weapons when no longer in combat.

AUTOEXITS


Command : AUTOEXITS
Usage : AUTOEXITS
Example : autoexits
Short(s):
Toggles whether or not the exits to any room are automatically displayed
whenever you look.

AUTOFORWARD


Command : AUTOFORWARD
Usage : AUTOFORWARD
Example : autoforward
Short(s):
Toggles whether or not email sent to your players email address
(playername@mudhost) will be forwarded to the email address you have on file with
your player. See help on the EMAIL command also.

AUTOGOLD


Command : AUTOGOLD
Usage : AUTOGOLD
Example : autogold
Short(s):
Toggles whether or not you automatically collect any gold from the corpses of
vanquished foes.

AUTOGUARD


Command : AUTOGUARD
Usage : AUTOGUARD
Example : autoguard
Short(s):
By default, all players and mobs will literally follow from room to room
whoever is the leader of their group. By toggling on AUTOGUARD, a player or mob
will stay put, even when the leader leaves the room.

AUTOIMPROVEMENT


Command : AUTOIMPROVEMENT
Usage : AUTOIMPROVEMENT
Example : autoimprovement
Short(s):
Toggles whether or not you are automatically notified whenever your proficiency
goes up in one of your skills/spells/prayers/chants/songs/etc..

AUTOINVOKE


Command : AUTOINVOKE
Usage : AUTOINVOKE
Example : autoinvoke
Short(s):
This command allows the player to manage their auto-invoking skills. These are
skills, like Dodge or Healing Aura, which, once learned or gained, are
automatically activated for the player for an indefinite duration. This command
will allow the player to deactivate or reinvoke these skills.

AUTOLOOT


Command : AUTOLOOT
Usage : AUTOLOOT
Example : autoloot
Short(s):
Toggles whether or not you automatically collect any items from the corpses of
vanquished foes.

AUTOMELEE


Command : AUTOMELEE
Usage : AUTOMELEE
Example : automelee
Short(s):
Toggles whether or not you automatically advance towards an opponent who is out
of range of your weapon. When turned off it will allow a mage to stand back and
use ranged spells without entering melee combat, or allow a player with a ranged
weapon (such as a bow) to use an attack to retreat to a ranged position from a
melee position. This is turned on by default, and should be toggled with care.

AUTONOTIFY


Command : AUTONOTIFY
Usage : AUTONOTIFY
Example : autonotify
Short(s):
Toggles whether or not you are automatically notified whenever one of the users
on your FRIENDS list logs on. See the FRIENDS command for more information on
this.

AUTORUN


Command : AUTORUN
Usage : AUTORUN
Example : autorun
Short(s):
Toggles whether or not you automatically run when using the standard movement
commands. Running consumes movement points far more quickly than standard movement
does.

AUTOSAC


Sacrifice is a Clerical prayer, along with its evil counterpart Desecrate, and
the neutral version Bury.

AUTOWEATHER


Command : AUTOWEATHER
Usage : AUTOWEATHER
Example : autoweather
Short(s):
Toggles whether or not you automatically see weather information along with the
room descriptions.

BABY


Babies are what come from the physical union of a male and a female.  See help
on remorting. Carry them around and keep them safe. Put them in a bathtub when
they soil themselves, or just take them into a river and swim around.

BANK


The Bank is where money can be deposited and withdrawn using the DEPOSIT and
WITHDRAW commands. Use LIST to see interest and balance information.

BARBARIAN


Barbarians are the wild warriors of the frontier.  Their ability to deal large
amounts of damage in combat, as well as inspire combative behaviors in others makes
them especially ferocious. They are fond of mastering numerous weapons, and
building up their bodies, though they distrust metal armors, and may not wear them
without difficulties.

How to play: Barbarian combat skills make them desirable as group members.
While their non-metal armor restriction can sometimes hurt their nomination as
tanks, their ability to deal and absorb large amounts of damage can more than make
up for anything lacked. Because of this, the Barbarian flourishes as well alone as
in groups.

The Barbarian is every bit as strong a fighter as a pure Fighter, and has that
extra combative edge that many players look for in a Class. Players who dislike
subtelty and enjoy straight up hack-and-slash playing will enjoy the Barbarian's
simple destructive style.

BARD


Bards are traveling singers, whose "songs" can possess powerful magic.  They
are highly desired group members for the inspiration they bring to their team
members, and the great stings they provide to their enemies. They possess the same
weapon and armor restrictions as thieves, but also qualify for many thief skills.

Bard is the basis for numerous sub-classes which the player may choose to gain
levels in at any time. These sub-classes include the Charlatan, Dancer, Minstrel,
and the Jester.

How to play: The great strength of the bard is in his wide assortment of
skills, and in his powerful songs. The bard may try his hand as the lonesome
traveler, but will find his skills still put him behind his peers. It is in the
company of other, more powerful classes, that the bard will flourish. And because
of the unique nature of his magic, and how his skills will always affect groups,
that groups will always want to have a bard along.

Bards are as weak as thieves in combat, and lack their general sneakiness, so
in the company of others must the bard find his path to greatness, filling any
skill gaps in almost any group with the appropriate magic or ability.

BATH


What you need to do if you start stinking.  If you can't find a bathtub, just
hop in a river!

BEACON


A beacon is where you recall to.  See help on the RECALL skill.

BEASTMASTER


Like Tarzan or Grizzly Adams, the BeastMaster is the lord of his particular
jungle, being both the guardian and master steward of the animal kingdom. Unlike
the other druids then, the beastmaster takes great pride in his animal changing
abilities, and receives many more animal forms as he progresses in level. The
beastmaster is also more accutely aware of the dangers of the wild, and is thus a
much more physical and able fighter than other druids tend to me.

How to play: The Beastmaster is the perfect loner druid class, though he is
never truely alone with all the animals he can summon to his side. He also has
numerous ways of enhancing his own innate fighting ability through magical chants,
making him formidable even when adventuring without animal companions.

BID


Command : BID
Usage : BID [AMOUNT] [ITEM NAME] ([SHOPKEEPER NAME])
Example : bid 100 sword
Example : bid 100 sword mrauctioneer
Example : bid "100 golden notes" "sword of the ancients" mrauctioneer
Short(s):
When an auctioneer is present in the same room or area as your character, this
command will allow you to place a bid on an item from that auctioneer. Placing a
bid automatically removes coin from your person.

If your maximum bid is beat by another bidder (you are outbid), then you will
automatically receive a refund. You must then return to the auctioneer to place
another bid.

If you win the auction, you will be notified after the auction ends. You must
then return to the auctioneer and use the BUY command to claim your merchandise.
You will not be charged for claiming an item you won in auction. If the item sold
for less then your maximum bid, the auctioneer will give you a refund of the
difference when you claim the item.

See also LIST, BUY, SELL, DEPOSIT, WITHDRAW, VIEW.

BLESSINGS


Blessings are what a deity bestows upon you for performing the required ritual.
Clerics receive all the blessings of their gods, while mere worshippers receive a
random one.

BOARD


Command : BOARD
Usage : BOARD [RIDEABLE ITEM]
Example : board canoe
Short(s): ride
Your character attempts to board a boat, or other rideable creature, carriage,
horse, or item. Once boarded, the item can be navigated around by use of the
normal N,S,E,W navigation commands. See also MOUNT, LEAVE, DISMOUNT.

BOATS


Boats are craft which may be ridden over water.  See the MOUNT command.

BORROW


Command : BORROW
Usage : BORROW [AMOUNT] ([BANKER NAME])
Example : borrow 1000
Example : borrow "10 gold coins" "Joe Banker"
Example : borrow "500 archon notes" banker
Short(s):
When a banker is present in the same room or area as your character, this
command will allow you to borrow money from that banker. You must first have
deposited enough items with the banker to provide sufficient collateral against
your loan amount. Money is thenceforth automatically withdrawn from your bank
account every month to service the loan. Failure to have enough money in your
account to provide for the loan may result in your items being put up for sale by
the banker. You should use the LIST command to review your account balance from
time to time.

BRIEF


Command : BREIF
Usage : BRIEF
Example : brief
Short(s):
Toggles whether the room descriptions are shown as you move around. See also
the COMPRESS command.

BUG


Command : BUG
Usage : BUG [BUG REPORT]
Example : bug every time i cast a spell, i get logged off!
Short(s):
Please use this command to submit bugs against CoffeeMud.

BUNDLE


Several of the common skills let you bundle raw resources like wood or ore.

BURGLAR


The burglar is the thief who has made the accumulation of wealth and power his
center of being, to the detriment of all else. The taking of the property of
others by stealth, wits, or even charm makes him the bane of the rich and lawful
alike. This most purist of thieves also has superior skill at being undetected in
the performance of these dastardly deeds, though he stands at a slight disadvantage
to better trained thieves if caught.

BUY


Command : BUY
Usage : BUY [ITEM NAME] ([SHOPKEEPER NAME]) (FOR [NAME])
Example : buy sword
Example : buy sword weaponsmith
Example : buy sword weaponsmith for bob
Short(s):
When a shopkeeper is present in the same room or area as your character, this
command will allow you to purchase an item from that shopkeeper, or close an
auction you started.

The price for the item, as well as the availability of certain items can be
determined by using the 'LIST' command. If more than one shopkeeper is in the room,
you may have to specify the shopkeeper name in the parameters. You may also
purchase items for someone else by adding the "for" syntax to the end of the
command. See also LIST, SELL, DEPOSIT, WITHDRAW, VIEW, BID.

CAST


Skill    : CAST
Usage : CAST [SPELL NAME] [TARGET NAME]
Example : cast sleep orc
Short(s) : CA
Mages, Rangers, and at later levels, Thiefs and Bards can invoke their magical
abilities using the cast command. Some spells require that you direct the spell at
a target, while others only apply to the caster. For help on a particular spell,
enter help and then the name of the spell.

CHANGEBAG


A bag containing bank notes as change in a monetary transaction.  The notes may
be removed and turned back into coins.

CHANNELS


Command : CHANNELS
Usage : CHANNELS
Example : channels
Short(s):
List all the available channels, along with their status. Do HELP GOSSIP for
more information on how to use Channels.

CHANTS


Command : CHANTS
Usage : CHANTS (PLANT CONTROL, DEEP MAGIC, etc../[NAME]) ([LEVEL])
Example : chants
Example : chants plant control
Example : chants ?
Example : chants barkskin
Short(s):
Lists any druidic chants that you know, along with your proficiency in them.
Can also be qualified to list your chants by domain, or use ? to list domains. You
can get your level and proficiency for a particular chant by listing it by name. A
level parameter may be given to show chants only up to that level.

CHANWHO


Command : CHANWHO
Usage : CHANWHO [CHANNEL NAME]
Example : chanwho gossip
Example : chanwho gossip@anotherMud
Short(s):
Lists all users listening on a particular channel. The channel name may be
followed by an @ sign and the name of an I3 mud as well.

CHARIOT


A transport, usually ridden in battle, and pulled by one or more horses.

CHARISMA


Grace, charm, and the ability to get better prices from merchants is reflected
in Charisma.

CHARLATAN


The Charlatan is the master of deception and disguise.  Grouped with the Bards
because of his natural acting ability, as well as his highly social nature, the
Charlatan can be quite antisocial if he chooses, and extremely annoying to other
players almost without trying.

How to play: The Charlatan is also a natural spy in muds with numerous players,
and has an extremely wide assortment of skills. More than any other class, the
Charlatan can taste the powers of all other classes, sometimes with real skill, and
sometimes only in seeming. For this reason, the Charlatan is ideal for those who
want a taste of all classes, or at least to seem like he is. He is a natural group
member, being able to fit almost any role by using his varied skills, or by
tricking his group members into thinking he belongs in the role they require.

CHAT


Command : CHAT
Usage : CHAT [MESSAGE]
Example : chat yo fellas
Short(s):
One of the numerous CHANNELS that can be used to communicate with all of the
users online.

CITIZENS


See help on UNION or FELLOWSHIP

CITIZENSHIP


Various cities throughout the world may offer the ability to become a citizen
of those great cities by talking to the mayor. As a citizen, you may RECALL to that
cities recall location, allowing easy access to get back home. Other benefits may
be presented in various cities, as well. Some cities have certain racial,
religious, or alignment prejudices, so choose your home city wisely.

CLANACCEPT


Command : CLANACCEPT
Usage : CLANACCEPT [MEMBER NAME]
Example : clanaccept bob
Short(s):
Accept an applicant for membership to your clan.

CLANAPPLY


Command : CLANAPPLY
Usage : CLANAPPLY [CLAN NAME]
Example : clanapply my clan
Short(s):
Apply to a clan for membership.

CLANASSIGN


Command : CLANASSIGN
Usage : CLANASSIGN [MEMBER NAME] [POSITION NAME]
Example : classassign bob treasurer
Short(s):
Promote or Demote a member to the listed position. Positions include: boss,
applicant, treasurer, leader, member.

CLANCREATE


Command : CLANCREATE
Usage : CLANCREATE
Example : clancreate
Short(s):
Attempts to found a new clan, which players may then apply to.

CLANDECLARE


Command : CLANDECLARE
Usage : CLANDECLARE [CLAN NAME] [WAR/HOSTILE/FRIENDLY/ALLY]
Example : clandeclare the destroyers ally
Short(s):
Allows the boss to declare a new relationship with another clan. Members of
clans in a state of war with each other will automatically be able to playerkill
each other in accordance with the muds general playerkilling guidelines. Members
of clans in alliance with a clan at war are able to assist in the killing.

CLANDETAILS


Command : CLANDETAILS
Usage : CLANDETAILS [CLAN NAME]
Example : clandetails my clan
Short(s):
Gets some details on the clan.

CLANDONATESET


Command : CLANDONATESET
Usage : CLANDONATESET
Example : clandonateset
Short(s):
Sets the current room to the clans Donation room for the purposes of the Clan
Donate spell.

CLANEXILE


Command : CLANEXILE
Usage : CLANEXILE [MEMBER NAME]
Example : clanexile bob
Short(s):
Exile an applicant for membership to your clan.

CLANEXP


See the CLANTAX command for information on clan experience taxing.

CLANEXPERIENCE


See the CLANTAX command for information on clan experience taxing.

CLANHOMESET


Command : CLANHOMESET
Usage : CLANHOMESET
Example : clanhomeset
Short(s):
Sets the current room to the clans Home room for the purposes of the Clan Home
spell.

CLANLIST


Command : CLANLIST
Usage : CLANLIST
Example : clanlist
Short(s):
Gets a list of available clans.

CLANMORGUESET


Command : CLANMORGUESET
Usage : CLANMORGUESET
Example : clanmorgueset
Short(s):
Sets the current room to the clans Morgue room, where the corpses of dead clan
members are magically transported.

CLANPREMISE


Command : CLANPREMISE
Usage : CLANPREMISE
Example : clanpremise
Short(s):
Allows the boss to describe the premise of his or her Clan.

CLANQUAL


Command : CLANQUAL
Usage : CLANQUAL
Example : clanqual
Short(s):
Enter the encoded qualifications for applying to your clan. The following
codes are allowed:
<ZAP=disallow>

CLANREJECT


Command : CLANREJECT
Usage : CLANREJECT [MEMBER NAME]
Example : clanreject bob
Short(s):
Reject an applicant for membership to your clan.

CLANRESIGN


Command : CLANRESIGN
Usage : CLANRESIGN
Example : clanresign
Short(s):
Resign as a member of a clan.

CLANS


Clans are a group of players banded together for some common purpose, or due to
common lineage or fellowship. Clans are created using the CLANCREATE command, and
listed using CLANLIST. Members apply to clans using CLANAPPLY, and are either
accepted by the clan using CLANACCEPT or rejected using CLANREJECT, after listing
the applicants names using CLANDETAILS. Bosses can set up autorejecting
qualifications to the clan using CLANQUAL. Once accepted, members can be removed
using CLANEXILE or promoted to other offices using CLANASSIGN. Members can leave
on their own using CLANNRESIGN. Offices like Treasurers can deal with special Clan
bankers and postmen on their Clans behalf. Members can cast "Clan Donate" to their
clans after the boss has used CLANDONATESET to set a donation room for their clan.
Members can share their experience points with the clan if the bosses have set up
an experience tax rate using CLANTAX. Members also have access to the spell "Clan
Home" which they can use to recall to the room set by the boss using CLANHOMESET.
Clan activity is very important. If the minimum number of members is not
maintained, then pending or inactive clans may be deleted by the system. Once there
are several active clans, the bosses may use CLANDECLARE to declare relations
between their clan and others. The bosses may also want to use CLANPREMISE to
describe their clan.

There are four different types of clans: GANG, GUILD, UNION, and FELLOWSHIP.
See the HELP entry for each of these clan types for more information.

CLANTAX


Command : CLANTAX
Usage : CLANTAX
Example : clantax
Short(s):
Allows the boss to set the percentage of member experience which is taken by
the clan. This experience can then be spent by those with Clan Crafting and Clan
Enchanting spells. Experience is also taken at this rate from areas controlled by
the clan via Clan Flags.

CLANVOTE


Command : CLANVOTE
Usage : CLANVOTE
Example : clanvote
Short(s):
Allows a voting member of a clan to cast a vote on a pending matter.

CLANWHO


Command : CLANWHO
Usage : CLANWHO
Example : clanwho
Short(s): clwh
Shows who is online from your clan.

CLAN_EQUIPMENT


Clan Equipment is regular equipment that is enchanted with the power of a clan
using up clan experience. Weapons do additional damage when striking. Armor add
resistances to the wearer. Staves and wands gain magical powers to do damage to
targets. Shields will do magical damage against melee attackers. Be aware though -
attempts at use by the wrong hands will disperse the magic. These affects can only
be applied by the appointed clan enchanter with the right skills.

CLAN_EXP


See the CLANTAX command for information on clan experience taxing.

CLAN_EXPERIENCE


See the CLANTAX command for information on clan experience taxing.

CLASS


Try HELP FIGHTER, THIEF, BARD, CLERIC, MAGE, APPRENTICE, or DRUID. For help on
multi-classing, try HELP MULTICLASS.

CLERIC


Clerics are the great vassals of the Gods.  Through them the wonders of both
good and evil are possible. Clerics possess great magical abilities in their
numerous "prayers". While their weapon choices are limited to their alignment,
they may wear any type of armor.

The Cleric is the general of priests, appeasing all the gods equally, or
choosing to focus on one at his whim. However, should the cleric wish to show true
devotion, he can gain levels in specialist classes which may or may not be
available to him, depending on his disposition. These classes include: Templar,
Shaman, Doomsayer, Necromancer, Missionary, Purist, Healer, or Oracle.

How to play: The first, last, and greatest strength of the good Cleric is in
his ability to heal, just as the ability to harm aids the evil Cleric. A Cleric is
unique in his ability to flourish either alone or in groups, being moderately
skilled in combat, and having the healing ability to last a long time in a tough
fight. Clerics are highly desired for groups, however, as the lead fighter in the
group will want the Cleric's healing touch in battle.

The only weakness of the Cleric is offensively, which the evil Cleric will make
up for with harmful magic, and the good Cleric will compensate for with healing
spells to last out the battle. With a balanced approach, the Cleric can gain
experience with the efficiency of a fighter.

CLIMATE


A climate is the weather tendencies of a given area.  Climates may be warm or
cold, wet or dry, or any combination of these.

CLOSE


Command : CLOSE
Usage : CLOSE [ITEM/DIRECTION NAME]
Example : close chest
Example : close east
Example : close door
Short(s):
Tries to close an item, door, or any other entity specified.

CODE


Java

COFFEE


Coffee is a black, bitter liquid usually served hot.  It is made by taking the
dried, crushed beans from the coffee plant and soaking them in water until
saturation is reached. Java is a common slang word for coffee.

COLORSET


Command : COLORSET
Usage : COLORSET (DEFAULT)
Example : colorset
Short(s):
Change some of the system colors to match your preferences.

COMBAT_PROWESS


The amount of skill your character has in hitting enemies with ordinary
weapons.

COMMANDS


Command : COMMANDS
Usage : COMMANDS
Example : commands
Short(s):
Gives a list of all valid commands, excepting SOCIALS

COMMON_SKILLS


Common Skills are the gathering skills, such as Foraging and Mining, and the
Crafting skills, such as Carpentry and Blacksmithing.

COMMUNICATION


How do you talk to people?  Gosh!  The channels are a good place to start, like
GOSSIP, or you can use the TELL command, or SAY if they are in the same room. You
can mail someone a letter at the post office, or use the MAIL command.

COMPARE


Command : COMPARE
Usage : COMPARE [ITEM NAME] ([ITEM NAME])
Example : compare sword mace
Example : compare shirt
Short(s):
Compares the basic deadliness of two weapons, or the basic protectiveness of
two similar pieces of armor. If only one item is specified, it will attempt to
compare it to a worn item, or a similar one in inventory.

COMPRESS


Command : COMPRESS
Usage : COMPRESS
Example : compress
Short(s):
Toggles whether compressed room and equipment descriptions are shown. See also
the BRIEF command.

CONFIG


Command : CONFIG
Usage : CONFIG
Example : config
Short(s): AUTO
Display all of a players configuration flags. The flags may be changed by
entering the command words shown (autogold, etc..)

CONJURER


Conjurers are specialist mages who concentrate their studies in the mastery of
movement. They are adept at transporting themselves and other creatures, as well
as items and entire armies with their powerful spells. So adept are they at
conjuration that they gain all known conjuration spells, including some which only
the conjurers may understand.

The Conjurer may lack Transmutation abilities, but he does not miss that
strange magic. After all, it's always better to be yourself, wherever you might
find yourself.

CONQUEST


One or more areas in the realm may be designated as conquerable by clans. 

To conquer an area, or even to discover if an area CAN be conquered, the clan
must use the Clan Crafting skill to construct a clan Flag. The Flag must then be
dropped into any room in the area. Doing so will tell you if the area is
conquerable, who controls it if anyone, how many CONTROL POINTS are required to
control the area, and how many control points any warring clans may presently have
in the area. An area not currently controlled by any clan may freely be conquered.
An area already controlled by a clan may only be conquered by a rival clan if that
clan has properly declared War.

The clan Flag is the most important item in Conquest. The Flag must be on the
ground in order for any clan to score control points in an area, or to even
maintain control once the area has been conquered. If there is not at least one
Flag on the ground, a conquered area will revert to neutral status. Luckily, any
resident citizens in the same room as a conquerer's flag will tend to guard the
flag from thieves. Also, Flags can only be removed by a member of the clan whose
flag it is, or by a rival clan after they have completely conquered and control the
area.

Once a flag has been laid down, the clan whose flag it is may LOOK at the flag
at any time to see the status of their conquest; i.e. the number of control points
they have scored, and how many they must score to complete the conquest. A control
point is scored whenever a resident intelligent mob of that area is killed, forced
(via charm or other methods) to follow a member of the conquering clan,

CONSIDER


Command : CONSIDER
Usage : CONSIDER [MOB NAME]/[ITEM NAME]
Example : consider dragon
Example : consider sword
Short(s):
Sizes up a monster or character against your own, so that you can determine
first whether the creature measures up in experience worth, and then whether a
fight with such a creature is wise, or just a waste of time. This command will
also tell you if you have any skills that might be helpful to the item or
character. See also HELP GCONSIDER.

CONSTITUTION


Health, stamina, and the ability to live through harder fights is reflected in
Constitution.

CORPSE


A corpse is what you leave behind when you die.  It is a dead body.  If you
LOOK at a corpse, you might see that it has equipment on it. You can GET that
equipment and use it yourself, sometimes.

COURT


Court is held whenever an officer brings an accused criminal before a judge. 
The judge then pronounces a sentence.

CRAWL


Command : CRAWL
Usage : CRAWL [DIRECTION]
Example : crawl e
Short(s):
Causes your character to drop down and crawl in the given direction.

CREDITS


Command : CREDITS
Usage : CREDITS
Example : credits
Short(s):
See a little message from the folks who wrote CoffeeMud.

CRIME


A crime is an action which is considered illegal in the area.  Every crime must
have a witness, either in the same room in which the crime was committed or in an
adjacent room. Conviction for a crime requires that the witness still be living at
the time of the pronouncement of sentence by the judge.

CURSED


You've been affected by an evil cleric curse.  Well, find another cleric to
bless you then, or who has Remove Curse.

DAMAGE


The amount of damage your character does in combat depends mostly upon your
class and level, though it will also depend a great deal upon your character's
Strength.

DANCER


The Dancer is the graceful master of dance, who entertains and leads others in
the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a
highly desired group member for his "group affecting" skills, which include the
magical dances in which he specializes.

How to play: Due to his weak fighting skill, the Dancer will likely look to
groups for his primary advancement, much like the other bards. Dancers also gain a
select set of powerful fighter skills to prove the worth of their diligence in
maintaining his body. This makes them valuable group members, even without their
powerfully enhancing dances.

DEACTIVATE


Command : DEACTIVATE
Usage : DEACTIVATE ([PARAMETERS]) [ITEM]
Usage : DEACTIVATE ([PARAMETERS]) ([ITEM])
Example : deactivate stun phazer
Example : deactivate console
Example : deactivate warp drive console
Example : deactivate thrust console
Short(s): A, >
*** THIS COMMAND IS UNIMPLEMENTED ***
This multi-purpose command is used to turn-off electrical devices (no
parameters required), undo settings on electrical devices (by including proper
parameters), and shut down computer consoles. An item being deactivated always
requires the target item unless the item is a computer console the player is
sitting at, in which case it is implied.

DEITIES


Command : DEITIES
Usage : DEITIES
Example : deities
Short(s): GODS
This command will list all the known deities in your realm, along with some
information about them, the requirements to worship them, the requirements to
become a cleric of them, the blessings they bestow, and the rituals required to
receive those blessings.

For more information on deities and the worship of them, see the help entries
for RELIGION, BLESSINGS, SERVICES, and RITUALS.

DEITY


A Deity is a god.  See the DEITIES command.

DELVER


The Delver is a stolid druid of caves and the underdark, being the guardian of
the rocks and stone and the cold caverns of the deep. The Delver is unconcerned
with plants or the sky or the doings of the weather, or any of the creatures that
live upon it, relying rather on the solid earth to draw his power from. For this
reason, the Delver is particularly at home among the rocks, and is able to call
upon them to aid him at need.

How to play: The Delver requires little in the way of precasting or planning,
so long as he stays in cave or rocky environments. He is able to instantly call
upon the rocks and stones to help him in combat, and is friend to golems and stone
creatures. For this reason, the Delver is better able to fit into groups who wish
to adventure in the mountains and the underground, and can be a valuable leader
when its time to enter the deep dark.

DEMOTE


Use HELP CLAN to get information on demoting clan members.

DEPOSIT


Command : DEPOSIT
Usage : DEPOSIT [ITEM NAME] ([CLERK NAME])
Example : deposit 1000
Example : deposit jewel
Example : deposit letter
Short(s):
When a banker or postal clerk is present in the same room as your character,
this command will allow you to deposit an item into your account with that banker,
or to deposit a letter or item to ship with the postal clerk. See also LIST, BUY,
SELL, WITHDRAW, VIEW, BID.

DESCRIPTION


Command : DESCRIPTION
Usage : DESCRIPTION [NEW DESCRIPTION TEXT] ...
Example : description A handsome adventurer with lots of buckles.
Short(s):
Changes your description to the text specified. The description is the text
seen when someone LOOKs at you.

DESTROY


Command : DESTROY
Usage : DESTROY [ITEM NAME] ...
Example : destroy cup
Example : destroy letter
Short(s):
Take an item out of your carried inventory and destroy it. This mundane
destruction only works on things very easily destroyed, such as glass, liquids, or
paper. Other kinds of things must be destroyed using fire or magic.

DEXTERITY


Agility and the ability to dodge blows is reflected in Dexterity.   If you were
looking for help on the Song of Dexterity, try HELP SONG DEXTERITY.

DIETY


A Deity is a god.  See the DEITIES command.

DISEASED


If you can't a disease, find a cleric who can cure it.  If your food is bad or
diseased, then throw it away for goodness sake!

DISEMBARK


Command : DISEMBARK
Usage : DISEMBARK
Example : disembark
Short(s): DISEM, DIS
If your character is presently riding in a boat, this command will cause you to
get out of the boat.

DISMOUNT


Command : DISMOUNT
Usage : DISMOUNT
Example : dismount
Short(s): DISM, DIS
If your character is presently riding a horse, this command will cause you to
dismount from the horse. See also MOUNT, LEAVE, BOARD.

DISPLAY


What you are looking at right now.

DIVINER


Diviners are specialist mages who have mastered the arts of unconvering
secrets, and obtaining knowledge. The entire world is an open book for them, just
waiting for the pages to be turned. So adept do these mages become at divination
that they gain all known divination spells, including some which are even secrets
to the other mages!

The Diviner's love of knowledge means he loses the knack of casting spells of
illusion. However, they make up for this by being the most popular of advisors and
group members when strange and amazing treasures are uncovered, or some secret
needs to be told.

DOOMSAYER


Doomsayers are very special servants of the gods, whose proclaimations of fire
and brimstone give them resistance to fire attacks, as well as special powers
controlling it. The Doomsayer is an evil aligned class, meaning that he will
always fumble on good prayers, and does not qualify for good prayers. However, the
Doomsayer can use many dangerous edged weapons, any kind of armor, and gets
numerous special prayers that only the doomsayer can claim.

How to play: The Doomsayer is easily the most wicked, cruel, and hated of all
the Clerics. He is also the most social of the evil clerics, being a clear rival
to the Healer. He is best played as a loner in cities, bringing the wrath of his
God wherever he goes.

DOWN


Command : DOWN
Usage : DOWN
Example : down
Short(s): D
Try to travel downward, whether it be down a ladder, downstairs, or down to the
ground when flying.

DRAW


Command : DRAW
Usage : DRAW ([WEAPON NAME]) ([SHEATH NAME])
Example : draw
Example : draw sword
Example : draw sword sheath
Example : draw sheath
Short(s):
Takes one or more weapons from the sheaths you are wearing and either wields or
holds the item as appropriate. In combat, a sword does you no good in its sheath,
so this is a good command. See SHEATH.

DRESS


Command : DRESS
Usage : DRESS [MOB NAME] [ITEM NAME]
Example : dress joe tunic
Short(s):
Allows the player to put a piece of armor, clothing, barding, or whatever on
the target mob. The target mob must be a follower of the player for this to work.

DRINK


Command : DRINK
Usage : DRINK ([ITEM NAME])
Example : drink cup
Short(s):
Take a drink from some drinkable source, such as a wineskin, cup, or bottle.
Specifying a drink source is not necessary if you are in a freshwater location,
such as a river. Drinking is necessary to remove the "You are thirsty" messages.
Thirst can also hurt combat capabilities, and can eventually kill you.

DROP


Command : DROP
Usage : DROP ([NUMBER]) [ITEM NAME] ...
Example : drop cup
Example : drop 3 berries
Short(s):
Take an item out of your carried inventory and place it somewhere in the room
or area where your character is located.

DROW


Drow are the dark cousins to elves.  Their existence living underground had
radiated their bodies with dark magic and give them advantages in the cold, dark
world. However, they hurt plenty when exposed to light. They have the ability to
see in the dark, and can prove to be fiercesome fighters. All Drow start off with
the ability to cast darkness and faerie fire.

DRUID


Druids are mystical guardians of the natural world, and the wielders of natures
grandest powers. They may not wear metal, and can only use a small set of natural
weapons, but their notorious health and magical chants more than make up for this.
Like the natural world, Druids are restricted to a neutral alignment.

Druid is the starting point for numerous sub-classes which the player may
choose to gain levels in at any time. These sub-classes include: Delver,
Beastmaster, Gaian, and SkyWatcher.

How to play: The druid is the most complex class to play. Most of his magic
requires the assistance of numerous spells to bear fruit, but the benefits make the
complexity well worth it. The druid is also best fit for travelling with animal
armies of his own creation. In groups, the druid can assist with some extra fire
power at high levels. For the most part though, it is alone that the druid will
flourish, forming his own animal groups to make up for his weakness in combat.

Although weak in melee combat, due to equipment and skill limitations, the
druid is capable of marshaling all the powers of animals and plants to aid in the
vanquishing of foes for experience. At higher levels, as the powers of weather
come into play, the Druid will find their magical prowess unequaled by any other
class.

DWARF


Dwarves are shorter than humans, but much stockier, and enjoy sporting beards
(including the women). They receive one bonus Constitution point, but lose one
Charisma point. They also have Infravision, or the ability to see other creatures
in the dark. Dwarves are natural Miners, though their class choices will be
limited.

EAST


Command : EAST
Usage : EAST
Example : east
Short(s): E
Travel eastward from the present room or location.

EAT


Command : EAT
Usage : EAT [ITEM NAME] ...
Example : eat pie
Short(s):
Take a bite from some edible source, such as a ration, pie, or other food
source. Eating is necessary to remove the "You are hungry" messages. Hunger can
also hurt combat capabilities, and can eventually kill you.

ELF


Elves are slightly shorter and more slender than humans, but are quick and
agile. They receive one bonus Dexterity point, but lose one Constitution point.
Elves have Infravision, are skilled at Foraging. Though their class choices are
more limited than humans, they have the broadest choices of all demi-humans.

EMAIL


Command : EMAIL
Usage : EMAIL (BOX)/([PLAYER NAME])
Example : email
Example : email box
Example : email Joe
Short(s):
Entering this command without any parameters will guide the player through the
process of re-entering the email address on file for the player. If the
AUTOFORWARD config flag is on, emails sent to the player address will be forwarded
to this email address.

Entering this command with the parameter of BOX will allow the player to read
any email on file, for cases when the player has their AUTOFORWARD config flag off.

Entering this command with the name of a player will allow an email to be sent
which, depending upon that players settings, will either be forwarded to their real
email address, or only available within the mud.

EMOTE


Command : EMOTE
Usage : EMOTE [ACTION DESCRIPTION] ...
Example : emote whistles at the big Dragon.
Short(s):
Causes a message to be displayed which will describe your character as
performing the action described by the given emote message. For instance, the
above example, if done by an adventurer named "Bob" would tell everyone else in the
room that "Bob whistles at the big Dragon."

EMPLOYMENT


See the HIRE command.

EMPTY


Command : EMPTY
Usage : EMPTY [CONTAINER(S)] ([TARGET]/ME/SELF/GROUND/INVENTORY/HERE)
Example : empty sack here
Example : empty sack chest
Short(s):
Attempts to empty the contents of a container, either into your inventory, onto
the floor, or into another container.

ENCHANTER


Enchanters are specialist mages who can always seem to bring out the best
magical aspects of whoever or whatever they turn their attention to. And when
angered, the Enchanter can also twist their enemies to their will. So adept are
they at this art of change that they gain all known enchantment spells, even those
which only the enchanter may learn.

Enchanters love change so much that they neglect the protective magic of
abjuration, and find themselves unable to use that magic. However, the Enchanter
does not fear the snake's poison, or the dragon's breath, especially when he can
snap his fingers and make them both his pets!

ENCUMBRANCE


Your ratio of equipment weight being carried over the maximum amount of weight
you may carry. The amount of stuff you can carry depends on your weight and
Strength.

ENTER


Command : ENTER
Usage : ENTER [EXIT OR ROOM NAME]
Example : enter door
Example : enter portal
Short(s):
Moves the player or creature through some exit or portal as specified by the
EXITS command. Can be an alternative to the standard N,S,E,W,U,D commands.

EQUIPMENT


Command : EQUIPMENT
Usage : EQUIPMENT (LONG)
Example : equipment
Example : equipment long
Short(s): eq
List the items you are wearing, wielding, holding, or are allowing to float
nearby. Use the LONG modifier to also see wearing positions you may not have
occupied.

EVOKER


Evokers are specialist mages who can bring from nothing the powers of light and
darkness, heat and cold, lightning and ferocious wind. So adept are these mages
are the creation of these magical elements that they automatically gain all
evocation/invocation spells, even those known only to evokers.

Evokers are so impatient to create from nothing that they have neglected the
study of the alteration of already existing things, and will find themselves unable
to use alteration magic. However, the Evoker is the horror of all specialist
mages, death in both fingers, and is envied by all for his power.

EXAMINE


Command : EXAMINE
Usage : EXAMINE [ITEM NAME]
Example : examine shelf
Example : examine door
Example : look
Short(s): EXAM, EXA, LONGLOOK, LL
Take a must closer look at the item, mob, or other entity specified. If no
entity is specified, this command will take a careful look around the room or area
your character is presently in. This command takes longer to execute, but can
sometimes deliver more information than a standard LOOK, depending upon the players
intelligence.

EXCLAMATION_POINT


Command : !
Usage : !
Example : !
Short(s):
Repeats the last command you entered.

EXIT


Command : EXIT
Usage : EXIT
Example : exit
Short(s):
If your character is presently riding or sleeping in or on something, this
command will get you out.

EXITS


Command : EXITS
Usage : EXITS
Example : exits
Short(s): ex
List the exits available to your character from the current room or area.

EXPERIENCE_POINTS


Gaining experience points is the way in which your character gains in levels. 
Experience points are gained in many different ways, with the most popular being
the defeat of monsters of or near your level.

EXPERTISES


Command : EXPERTISES
Usage : EXPERTISES
Example : expertises
Short(s):
This command will list all of your expertises. Expertises are lessons which
are TRAINed for, and can be listed with the QUALIFY command when they become
available. They usually enhance existing skills, spells, songs, prayers, or chants.

FACTIONLIST


Command : FACTIONLIST
Usage : FACTIONLIST
Example : factionlist
Short(s): fac
This command shows all Factions you have standing with. It shows what level of
standing you have and how close you are to gaining or losing that level of
standing.

FATIGUE


From time to time, your character may get fatigued.  If this happens, then you
get some sleep to alleviate the fatigue. Failing to do so will affect your
characters attack and defensive capabilities.

FEED


Command : FEED
Usage : FEED [MOB NAME] [ITEM NAME]
Example : feed joe "pot pie"
Example : feed joe waterskin
Short(s):
Allows the player to feed a the target mob a piece of food or drink from the
players inventory. The target mob must be a follower of the player for this to be
successful.

FELLOWSHIP


See the help entry on CLANS for more generic clan information.
Organization type: FELLOWSHIP

The Fellowship is a clan where all members vote on any and all clan related
matters. Interclan relations, membership, elections to office, and clan policy are
able to be placed to the vote of the entire membership by any member at any time.
For safety, only two powers are reserved to clan offices: the power to withdraw
from the clan bank account is given only to the Treasurer, and the power to
maintain clan property is given only to the Manager. Soldiers may also be
appointed to handle military matters out in the field.

Fellowship Authority Chart
--------------------------
Command !Citizen !Soldier !Enchanter!Treasurer!Manager !1st Cit
---------------+---------+---------+---------+---------+---------+-------
ClanAccept ! Vote ! Vote ! Vote ! Vote ! Vote ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanAssign ! Vote ! Vote ! Vote ! Vote ! Vote ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanExile ! Vote ! Vote ! Vote ! Vote ! Vote ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanHomeSet ! Vote ! Vote ! Vote ! Vote ! Vote ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanMorgueSet ! Vote ! Vote ! Vote ! Vote ! Vote ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanTax ! Vote ! Vote ! Vote ! Vote ! Vote ! Vote
---------------+---------+---------+---------+---------+---------+-------
DonateSet ! Vote ! Vote ! Vote ! Vote ! Vote ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanReject ! Vote ! Vote ! Vote ! Vote ! Vote ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanPremise ! Vote ! Vote ! Vote ! Vote ! Vote ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanDeclare ! Vote ! Vote ! Vote ! Vote ! Vote ! Vote
---------------+---------+---------+---------+---------+---------+-------
Buy Property ! ! ! ! ! X !
---------------+---------+---------+---------+---------+---------+-------
Spend Clan Exp ! ! ! X ! ! !
---------------+---------+---------+---------+---------+---------+-------
Withdraw Funds ! ! ! ! X ! !
---------------+---------+---------+---------+---------+---------+-------
List Funds ! X ! X ! X ! X ! X ! X
---------------+---------+---------+---------+---------+---------+-------
Order Members ! ! ! ! ! !
---------------+---------+---------+---------+---------+---------+-------
Order Conquered! ! X ! ! ! !
---------------+---------+---------+---------+---------+---------+-------

FIGHTER


Fighters are brutish weapon masters, skilled in the art of killing.  They may
specialize in any weapon type, and learn numerous new fighting techniques as they
advance in level. Fighters receive more hit points and attack bonuses per level
than any other class, and are invaluable in a close melee.

Fighter is the starting point for numerous sub-classes which the player may
choose to gain levels in at any time. These sub-classes include: Monk, Ranger,
Paladin, and Barbarian.

How to play: The fighters strength is in his domination of pure combat. When
playing alone, a fighter is fully capable of gaining the necessary experience.
However, the fighter may choose to lead a group to gain an even greater advantage.
As the tank (primary melee combatant) in a group, the fighter will give the group
the benefit of his superior armor and fighting skill, while benefitting from the
healing spells of a cleric, or the magical aids of a mage.

The fighters greatest weakness is his inability to move secretly, or get into
or out of tricky spots. For this reason, the fighter outside of a group should
steer towards simple combat areas, and be content only with the treasures obtains
from his kills.

FILL


Command : FILL
Usage : FILL [CONTAINER NAME] ([DRINK SOURCE])
Example : fill bottle spring
Short(s):
Attempts to refill a liquid container, such as a bottle or a cup, from the
given source. In many cases, containers can be refilled from other containers. If
no source is specified, and the player is at a source of fresh water, then the fill
will occur from the freshwater source.

FIRE


Command : FIRE
Usage : FIRE ([MOB NAME])_
Example : fire larry
Short(s):
A placeholder for the ability to tell a mob that their services are no longer
requested.

FLAME_SHIELD


FLAMESHIELD

FLEE


Command : FLEE
Usage : FLEE ([DIRECTION])
Example : flee
Short(s):
While in combat, your character may need to quickly disengage and flee the
room. A direction may be specified, but if one is not specified, a direction will
be chosen for you. Fleeing from combat can cause you to lose experience points in
many cases, so use this command sparingly. If all of your opponents are asleep,
paralyzed, or bound, however, no loss is recorded for using this command.

FLESH_TO_STONE


FLESH_STONE

FOLLOW


Command : FOLLOW
Usage : FOLLOW [MOB NAME]
Example : follow gunther
Short(s): FOL
In order to form adventuring groups, one or more characters may choose to
follow a leader character. The leader then becomes the group leader, and is able
to lead his or her followers around the map without their intervention. Followers
may also come to the defence of a leader who is attacked, or who attacks another
MOB. Lastly, leaders have the privilege of the ORDER command, to keep the
followers in line. The number of followers one may have depends upon their
Charisma score.

Use FOLLOW SELF to stop following someone else.
To force a follower to stop following you, use ORDER <MOBNAME> follow self

See also GROUP, NOFOLLOW, ORDER, FORMATION, and GTELL.

FORMATION


Command : FORMATION
Usage : FORMATION ([MOB NAME] [ROW NUMBER])
Example : formation
Example : formation joe 2
Short(s):
When a player has followers, this command can be used to show where in the
group order the player is located. The "front line" is considered row 0. The lead
player must always be on a row ahead or on the same row as his followers. When
formations are used in conjunction with AUTOMELEE, it can effectively aid archers
and mages with ranged spells in battle. The range of the group members in
formation, with respect to enemies, is always relative to the initial range of the
lead player in combat. That is to say, if a group member is set to be at row #1,
and the leader uses a bow to start off at range 3, then that group member will be
at row #4 instead (1 off from the leaders position).
Any member of a group can enter the FORMATION command without parameters to
view the current marching order. See also GROUP, FOLLOW, NOFOLLOW, ORDER, and
GTELL.

FRIENDS


Command : FRIENDS
Usage : FRIENDS (ADD/REMOVE [PLAYER NAME])
Example : friends
Example : friends list
Example : friends add bob
Example : friends remove bob
Short(s):
This command allows the player to add or remove names from his or her friends
list. The friends list consists of some number of other players by name. Names on
this list are subject to the AUTONOTIFY command, and are also filterable with the
WHO command.

GAIAN


The Gaian is the druid of the green earth, watching over the plants, trees and
all growing things. The gaian has a very special relationship with the plants and
trees, having special abilities to make almost any location he steps into a
sanctuary for his leafed friends. So in tune with green things is the gaian that
sunlight can actually give his green tinted skin additional powers, though the
darkness will slightly weaken his chanting stamina. The gaian can also call on the
plants and trees around him to aid in him combat, to hide him from foes, or even to
provide him with the things one would normally have to seek civilization for.

How to play: The Gaian, so long as he stays around green plants, is a
formidable foe to all enemies of nature. The gaian can call all aspects of the
plants to his aid, and can always find sanctuary in the green plants during times
of trouble. The gaian is weak in native combat abilities, like the other druids,
but can make up for it with creative pre-casting, and good use of the power of
nature during combat.

GAIN


Command : GAIN
Usage : GAIN [SPELL NAME]
Example : gain blunt specialization
Short(s):
Gain is a command, supported in most DikuMUD derivatives, which allows you to
gain new abilities from certain kinds of mobs capable of teaching them. In
CoffeeMud, *anyone* can TEACH an ability to another, provided the student is
qualified to learn. However, since there are a few MOBs in CoffeeMud with the
MOBTrainer behavior, it should be noted that, so long as the request is phrased as
a SAY command, this command will still work.

GANG


See the help entry on CLANS for more generic clan information.

Organization type: GANG
The traditional Gang is an efficient organization run by a single boss. The
boss has all the powers and authority mentioned above, and can assign leaders,
treasurers, or staff to assist with some menial chores. Gang bosses and leaders
also have the authority to maintain discipline in the ranks using the ORDER
command.

Gang Authority Chart
--------------------
Command !Member !Staff !Enchanter!Treasurer!Leader !Boss
---------------+---------+---------+---------+---------+---------+-------
ClanAccept ! ! ! ! ! X ! X
---------------+---------+---------+---------+---------+---------+-------
ClanAssign ! ! ! ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
ClanExile ! ! ! ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
ClanHomeSet ! ! ! ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
ClanMorgueSet ! ! ! ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
ClanDeclare ! ! ! ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
ClanTax ! ! ! ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
ClanDonateSet ! ! ! ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
ClanReject ! ! ! ! ! X ! X
---------------+---------+---------+---------+---------+---------+-------
ClanPremise ! ! ! ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
Buy Property ! ! ! ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
Spend Clan Exp ! ! ! X ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
Withdraw Funds ! ! ! ! X ! ! X
---------------+---------+---------+---------+---------+---------+-------
List Funds ! ! ! ! X ! ! X
---------------+---------+---------+---------+---------+---------+-------
Order Members ! ! ! ! ! X ! X
---------------+---------+---------+---------+---------+---------+-------
Order Conquered! ! X ! X ! X ! X ! X
---------------+---------+---------+---------+---------+---------+-------

GAOLER


The Gaoler (pronounced like Jailer), is the ancient dungeon keeper.  He
specializes in those implements and activities which reflect the worst and most
sadistic side of human nature. Although not much use as an adventurer, a player
with a Gaoler background can be a valuable member of a clan, or a man-for-hire.

GCONSIDER


Command : GCONSIDER
Usage : GCONSIDER [MOB NAME]
Example : gconsider dragon
Short(s):
Sizes up a monster or character against your group, so that you can determine
whether a fight with such a creature is wise, or just a waste of time. Unlike
consider, this command will take into account the damage which your entire group
will do against the creature, while limiting the creatures return attacks only
against the leader of your group.

GET


Command : GET
Usage : GET (ALL/[NUMBER]) [ITEM NAME] (FROM) ([CONTAINER NAME])
Example : get all dagger backpack
Example : get all body
Example : get pie
Example : get all
Example : get pie.2
Example : get all.pie container.3
Example : get 5 pie
Example : get 5 from bundle
Example : get 10 from package
Short(s):
Places an item that is presently not in your carried inventory into your
inventory. If the item is inside a specified container, it will be retreived from
the container. If it is in the room or area you are occupying, it will be
retreived from there.

GIVE


Command : GIVE
Usage : GIVE (ALL) [ITEM NAME] [MOB NAME]
Example : give all dagger Gunther
Example : give all Gunther
Example : give pie Gunther
Short(s):
Takes an item from your carried inventory and transfers it to the inventory of
another MOB.

GNOME


Gnomes are curious and quick-witted folk, resembling small dwarves.  They
receive one bonus Intelligence point, but lose one Wisdom point due to their
carelessness. They also have Infravision, are skilled at Gem Digging, though their
class choices will be limited.

GO


Command : GO
Usage : GO ([NUMBER]) [DIRECTION] (etc..)
Example : go east
Example : go east north
Example : go 4 north 2 east
Short(s):
Allows your player to automatically travel in the given path. Multiple
directions may be specified.

GOBLIN


Goblins are small twisted creatures, quick on their feat, and natural tinkerers
with all manner of wicked traps and devices Their class choices are limited, but
they excel at thieving, and make great miners and delvers.

GOSSIP


Command : GOSSIP
Usage : GOSSIP [MESSAGE] (LAST [NUMBER])
Example : gossip I just found a great sword everyone!
Example : gossip last 10
Example : gossip ,smile
Example : gossip :smile Bob
Short(s):
One of the numerous CHANNELS that can be used to communicate with all of the
users online. Use the last [NUMBER UP TO 10] parameter to view the log of channel
messages. Use the , or : prefix to do an emote or use a social inside your channel
message.

GRATZ


Command : GRATZ
Usage : GRATZ [MESSAGE] (LAST [NUMBER])
Example : gratz Great job Bilbo!
Example : gratz last 10
Example : gratz ,smile
Example : gratz :smile Bob
Short(s):
One of the numerous CHANNELS that can be used to communicate with all of the
users online. Use the last [NUMBER UP TO 10] parameter to view the log of
channel messages. Use the , or : prefix to do an emote or use a social inside your
channel message.

GROUP


Command : GROUP
Usage : GROUP
Example : group
Short(s):
Lists the members of any group to which you may belong. See the FOLLOW,
NOFOLLOW, ORDER, GTELL and FORMATION commands for more information on groups. See
also the help on UNDRESS, AUTOMELEE, RANGE, and FEED.

GROUPING


A group is formed when a player uses the FOLLOW command to follow another
player.

GTELL


Command : GTELL
Usage : GTELL
Example : gtell So when do we kill this thing?
Example : gtell last 10
Short(s):
Sends a private message to the members of your characters group. If the first
parameter is "last" and a number X follows, this command will show you the last X
group tells. See also GROUP, FOLLOW, NOFOLLOW, ORDER, and FORMATION.

GUILD


See the help entry on CLANS for more generic clan information.
Organization type: GUILD

The Guild is run by several elite members called Guildmasters. These
guildmasters reserve many tasks for themselves, though they must often vote amongst
themselves on matters affecting the good of the whole clan. The guild is very
hierarchical, so that those with rank above the others may use the ORDER command to
those below to maintain discipline. They may also assign a treasurer to help them
handle money, though like the CLAN, the masters of the guild also reserve that
authority as well.

Guild Authority Chart
---------------------
Command !Member !Chief !Enchanter!Treasurer!Secretary!Master
---------------+---------+---------+---------+---------+---------+-------
ClanAccept ! ! ! ! ! X ! X
---------------+---------+---------+---------+---------+---------+-------
ClanAssign ! ! ! ! ! ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanExile ! ! ! ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
ClanHomeSet ! ! ! ! ! ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanMorgueSet ! ! ! ! ! ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanTax ! ! ! ! ! ! Vote
---------------+---------+---------+---------+---------+---------+-------
DonateSet ! ! ! ! ! ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanReject ! ! ! ! ! X ! X
---------------+---------+---------+---------+---------+---------+-------
ClanPremise ! ! ! ! ! ! Vote
---------------+---------+---------+---------+---------+---------+-------
ClanDeclare ! ! ! ! ! ! Vote
---------------+---------+---------+---------+---------+---------+-------
Buy Property ! ! ! ! ! X ! X
---------------+---------+---------+---------+---------+---------+-------
Spend Clan Exp ! ! ! X ! ! ! X
---------------+---------+---------+---------+---------+---------+-------
Withdraw Funds ! ! ! ! X ! ! X
---------------+---------+---------+---------+---------+---------+-------
List Funds ! ! ! ! X ! ! X
---------------+---------+---------+---------+---------+---------+-------
Order Members ! ! X ! X ! X ! X ! X
---------------+---------+---------+---------+---------+---------+-------
Order Conquered! X ! X ! X ! X ! X ! X
---------------+---------+---------+---------+---------+---------+-------

HALFELF


Half Elves are a mixture of humans and elves, possing human drive and elven
grace. They have Infravision, are skilled Fishermen, and have almost as many class
choices as normal Humans.

HALFLING


Halflings are a very short fur-footed folk.  They receive one bonus Dexterity
point, but lose one point of Strength. They have Infravision, make excellent
Cooks, though their class choices will be limited.

HAND_TO_HAND_COMBAT


Something Monks do better than you do.  Remove your weapon and try it!

HEALER


Healers project the most benevolent aspects of their gods by bringing life and
good health to those around them. The Healer is so adept at these arts that his or
her healing prayers are more powerful than those cast by any other cleric. The
Healer is a good aligned class, meaning that he will always fumble on evil prayers,
and does not qualify for evil prayers. The Healer also gets a few special prayers
known only to the Healer, including the great Aura of Healing at 30th level.

How to play: More than any other cleric, the Healer is a most desirable group
member. There is no ailment, no weakness, no problem almost that the Healer can
not cure through the power of his god. In the heat of battle, or in the periods in
between, the Healer is a valued friend to those who take the brunt of battle. The
Healer can also try it alone if he likes, if he is willing to use patience and
plenty of cure spells to outlast his opponents.

HEATED


Means something is hot -- maybe not too hot to touch, but there's only one way
to know for sure.

HELP


Command : HELP
Usage : HELP [COMMAND NAME]
Example : help commands
Short(s):
Shows you a description of the commands and terminology used in the CoffeeMud
system. Each command is broken into five parts.
Command : Shows you the proper command name.
Usage : Shows you the formal usage information. Words in
Usage : parenthesis () are not required. Words in brackets
Usage : [] should not be typed as is, but describe the kind of
Usage : thing to type in.
Example : Gives a command example of how the command is typed in.
Short(s): If a command has a shorter version, they will be listed here.

HELPLIST


Command : HELPLIST
Usage : HELPLIST [STRING PATTERN]
Example : help pray
Short(s):
Shows you a list of all help entries matching the given string pattern.

HIDDEN


How well your character is hidden from sight.  This score appears when hiding,
or when under the affect of a spell which conceals you from sight. It is based on
your Dexterity, proficiency in your hiding skill/spell, and your height.

HIRE


Command : HIRE
Usage : HIRE ([MOB NAME])_
Example : hire larry
Short(s):
A placeholder for the ability to ask a mob whether or not they are for hire.

HITCH


See the MOUNT command for how to hitch a wagon to a horse.

HIT_POINTS


The amount of damage your character may absorb before he dies. This number will
go up as your character advances in level. Resting will replenish lost hit points.

HOLD


Command : HOLD
Usage : HOLD (ALL) [ITEM NAME]
Example : hold lantern
Short(s):
Places an item that is presently in your carried inventory into one of your
free hands for holding. Some items only work when they are being held.

HOMES


Players may purchase and develop property of their own to serve as their online
home away from home.

The first step in this process is for the player to find a property that is for
sale. Such properties will typically include a message such as "This lot is for
sale.". After finding such a property, the player should enter LOOK ID to discover
the properties unique lot number identifier. Write this down!

The next step is to find the local Property dealer for that area. He shouldn't
be too far away! Some property dealers deal in player property, and some only deal
with Clans. Make sure you find the right one to buy your lot from. When the
property dealer is found, you can use your lot number to purchase the correct lot
from the dealer.

Once the property is purchased, you will need to develop it. Skills such as
Masonry, Construction, and Locksmithing are used to develop the properties you
purchase. If you don't have these skills, or don't want them, you might be able to
find mobs nearby which you may HIRE to perform these tasks.

HUMAN


Just like you and me!  Humans are versatile and successful adventurers.  They
receive 2 bonus training points at first level, make powerful lumberjacks. Humans
also have the broadest class choices.

HUNGER


From time to time, your character may get hungry.  If this happens, then you
should find something to eat to satiate that hunger. Failing to do so will affect
your characters attack and defensive capabilities, and may eventually lead to
death. If you were looking for help on the Spell Hunger, try HELP SPELL HUNGER.

I3


This refers to the InterMud3 system, which may or may not be available on your
system. Enter I3 by itself for a list of available commands. For more help, enter
HELP I3 LIST or HELP I3 INFO.

I3_INFO


Command : I3 INFO
Usage : I3 INFO [MUD NAME]
Example : i3 info coffeemud
Short(s):
Give some special information about the InterMud3 mud listed.

I3_LIST


Command : I3 LIST
Usage : I3 LIST
Example : i3 list
Short(s):
Lists all the muds available on the InterMud3 channels.

IDEA


Command : IDEA
Usage : IDEA [REPORT]
Example : idea I want a spell that kills everything everywhere.
Short(s):
Please use this command to submit ideas for the MUD.

IDLE


The amount of time since someone has entered a command into CoffeeMud.  See
also AFK.

IGNORE


Command : IGNORE
Usage : IGNORE (ADD/REMOVE [PLAYER NAME])
Example : ignore
Example : ignore list
Example : ignore add bob
Example : ignore remove bob
Short(s):
This command allows the player to add or remove names from his or her ignored
players list. The ignored list consists of some number of other players by name.
A player will never receive channel messages from players on this list, nor will
they receive any TELL messages from players on this list.

ILLUSIONIST


Illusionists are specialist mages who have mastered the art of deception and
illusion. They can make anyone believe anything, and can fool the senses into
believing whatever they wish. Illusionists are sly and playful, and so adept at
their art that they gain all known illusion spells, even those known only to
illusionists.

So lost in their dreamworld is the Illusionist, that he forgets what is true,
and finds himself unable to remember his divination spells. However, the
Illusionist is the greatest and most fun of the social mages, with a nice mix of
defensive magic that can save him in times of need.

IMC2


This refers to the InterMud Chat 2 system, which may or may not be available on
your system. Enter IMC2 by itself for a list of available commands. For more
help, enter HELP IMC2 LIST or HELP IMC2 INFO.

IMC2_CHANNELS


Command : IMC2 CHANNELS
Usage : IMC2 CHANNELS
Example : imc2 channels
Short(s):
List all the channels potentially available to this mud.

IMC2_INFO


Command : IMC2 INFO
Usage : IMC2 INFO [MUD NAME]
Example : imc2 info coffeemud
Short(s):
Give some special information about the IMC2 mud listed.

IMC2_LIST


Command : IMC2 LIST
Usage : IMC2 LIST
Example : imc2 list
Short(s):
Lists all the muds available on the IMC2 channels.

IMC2_LOCATE


Command : IMC2 LOCATE
Usage : IMC2 LOCATE [PLAYER NAME]
Example : imc2 locate bob
Short(s):
Find the muds where Player Name is.

IMMORTALS


See WIZLIST.

INFO


Command : INFO
Short(s):
The automatic information channel. Turned off with NOINFO

INTELLIGENCE


Memory and concentration, and the ability to gain greater proficiency in skills
and spells through practice are reflected in Intelligence.

INTERMUD


See the I3 command.  Intermud is a communication protocol that allows many
different muds to share channels as send instant messages to each other.

INVENTORY


Command : INVENTORY
Usage : INVENTORY ([MASK])
Example : inventory
Example : inventory sword
Short(s): inv
Lists all the items in your carried inventory. This does not include any items
that may be worn. Use the EQUIPMENT command to view what is being worn. You may
include a mask to view a subset of your inventory.

JAIL


Where you are taken when a judge pronounces a jail sentence as penance for a
crime committed. See also COURT and JUSTICE.

JESTER


The Jester is the joking, annoying, and sneaky fellow that few Bards like to
claim. Like the Charlatan, they remain associated with Bards due to their highly
social nature and their charismatic attitudes. The Jester is also amazingly
dextrous and slippery, due to the slapstick style of maneuvers he practices and
specializes in.

How to play: As the levels progress, however, few could argue the seriousness
of the Jesters power, should his goofy smile, for some reason, be turned around.
The Jester is still, clearly, a group player. He needs the strong tanking of
fighters, and other support classes to flourish, though he can still hold his own
if he manages not to take life too seriously.

JOBS


See the HIRE command.

JOURNALS


A journal is a log that you can use to communicate with other people, as long
as each person has a copy of the journal or has access to the journal in a room.
Use the WRITE command on the journal to make an entry. Private entries can only be
seen by the author and the recipient.

JUSTICE


Justice is that which man contemplates, and the virtuous seek.

KILL


Command : KILL
Usage : KILL [MOB NAME]
Example : kill dragon
Short(s):
Causes your character to attack the mob given with the command. If you are
wielding a weapon, it will be used in the attack. If you have any followers, they
will also join in on the attack. The mob being attacked will also likely defend
itself against you, and try to attack you.

KNOCK


Command : KNOCK
Usage : KNOCK [DIRECTION/EXIT NAME]
Example : knock east
Example : knock door
Short(s):
Causes your character to knock on a door. A knock can be heard in the area
opposite the door, and many rooms into a large indoor area.

LAMP


An item used to generate light in places or times of darkness.  To light a
lamp, either use the FIRE BUILDING skill, or just hold the lamp to automatically
light it. Lamps must periodically be refilled with lamp oil using the FILL
command.

LANGUAGES


Command : LANGUAGES
Usage : LANGUAGES
Example : LANGUAGES
Short(s): LANGS
Lists any languages that you know, along with your proficiency in them. To use
a language type SPEAK [LANGUAGE NAME].

LEARN


Command : LEARN
Usage : LEARN [ATTRIBUTE/CLASS/EXPERTISE/SKILL] ([TEACHER MOB NAME])
Example : learn stealthy ii
Example : learn magic missile Horice
Example : learn strength from Horice
Short(s):
If your character has the necessary training points and/or practice points,
this command will allow you to request training in the specified skill, spell,
chant, prayer, attribute, or expertise. In addition to specifying the ability to
learn, you may also specify a MOB who is present in the room who can teach you in
that skill. See also help on TRAIN, GAIN, and TEACH.

LEAVE


Command : LEAVE
Usage : LEAVE
Example : leave
Short(s):
If your character is presently riding or sleeping in or on something, this
command will get you out.

LEGAL


See COURT, JAIL, JUSTICE, ARRESTED, PAROLE

LEVEL


Leveling is automatic in CoffeeMud.  Just gain the experience, and you will
gain a level.

LEVELS


Levels are things you gain when you get enough experience to gain them.  When
you gain a level, you'll get more hit points, mana, movement, attack ability, and
access to more skills, spells, prayers, chants, or songs.

LEVEL_CHANGER


If you see this, it means the item or creature changes power depending on who
is holding it, or who is in its presence.

LIEGE


A liege is a person whom you serve and have sworn fealty to. The liege will
gain a small amount of experience from all of your actions. A good liege will
compensate you for this experience with money, experience or training. For more
information, see help on SERVE and VASSALS.

LIGHT


See help on either FIRE BUILDING or SPELL LIGHT

LINEWRAP


Command : LINEWRAP
Usage : LINEWRAP [LINE NUMBER]/DISABLE
Example : linewrap 100
Example : linewrap disable
Short(s):
This command will allow the player to disable the default CoffeeMud
linewrapping system, or to set it to a higher or lower number to accomodate their
terminal.

LIST


Command : LIST
Usage : LIST ([SHOPKEEPER]) (FOR [ITEMNAME])
Example : list
Example : list weaponsmith
Example : list for shield
Short(s):
The normal player version of this command will display the items which a
particular shopkeeper MOB may be selling, along with the prices being offered to
your characters. If more than one shopkeeper is in the room, you may have to
specify the shopkeeper name in the parameters. You may add the key word FOR and an
item name to the end to filter the results. See also BUY, SELL, DEPOSIT, WITHDRAW,
VIEW, BID.

LOCATE


Command : LOCATE
Usage : LOCATE [PLAYER NAME]
Example : locate bob
Short(s):
Attempts to locate a specific player on the InterMud3 network.

LOCK


Command : LOCK
Usage : LOCK [ITEM NAME]
Example : lock door
Short(s):
Attempts to lock, by ordina