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Alchemy (Alchemy)
Skill : Alchemy Domain : Crafting Available: Bard(10) Several Classes(1) Requires : A base intelligence of at least 12. A base wisdom of at least 12. Allows : Wise Crafting I, Home Cooking I, Quick Worker I Use Cost : Movement (20) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : BREW, ALCHEMY Usage : BREW (LIST) [POTION NAME] [BREWING CONTAINER] Example : brew heal flask : brew list : brew list cure This skill allows the player to brew a potion from one of the spells or prayers the player knows. To do this, the player must have a glass drinking container to make the potion out of. Many potions require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the spell or prayer before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion.
Amputation (Amputation)
Skill : Amputation Domain : Anatomy Available: Gaoler(30) Allows : Anatomy I Use Cost : Mana (25) Movement (25) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : AMPUTATE Usage : AMPUTATE [TARGET NAME] [PART] Example : amputate orc arm This ability governs the careful removal of body parts as a punishment for crimes. The target is, amazingly, not harmed during the procedure, but merely loses the specified limb. The target must be lying on an operating table or bed, bound.
Animal Taming (AnimalTaming)
Skill : Animal Taming Domain : Animal affinity Available: Trapper(18) Allows : Quick Worker I, Animal Affinity I Use Cost : Movement (20) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : TAME, TAMING, ANIMALTAMING Usage : TAME [MOB NAME] ([CAGE NAME]) Example : tame bear cage This skill allows the player to remove any behaviors, such as aggressiveness or the tendency to roam around, or other behaviors from the target caged or bound mob.
Animal Trading (AnimalTrading)
Skill : Animal Trading Domain : Animal affinity Available: Trapper(23) Allows : Quick Worker I, Animal Affinity I Use Cost : Movement (20) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : ANIMALTRADING, ANIMALTRADE, ANIMALSELL, ASELL Usage : ASELL [MOB NAME] ([CAGE NAME]) ([SHOPKEEPER NAME]) Example : asell bear cage shopkeeper Example : asell bear Example : asell bear shopkeeper This skill allows the player to sell bound or caged animals to shopkeepers who deal in them. As can be seen from the parameters, the player may also sell mobs right out of cages, or animals in their group who are bound.
Animal Training (AnimalTraining)
Skill : Animal Training Domain : Animal affinity Available: Beastmaster(15) Trapper(24) Allows : Quick Worker I, Animal Affinity I Use Cost : Movement (20) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : ANIMALTRAINING Usage : ANIMALTRAIN [MOB NAME] ([CAGE NAME]) [SKILL] Example : animaltrain bear cage kill Example : animaltrain bear wander This skill allows the player to add behaviors, such as aggressiveness or the tendency to roam around, or other behaviors and skills to the bound or caged animal.
Apothecary (Apothecary)
Skill : Apothecary Domain : Crafting Available: Barbarian(10) Numerous Classes(1) Requires : A base wisdom of at least 12. Allows : Identify Poison, Poisoning I, Quick Worker I Use Cost : Movement (20) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : APOTHECARY, MIX Skill : APOTHECARY Usage : MIX LIST/[BREWING CONTAINER] Example : mix pot : mix list : mix list slumber This skill allows the player to create a deadly poison from basic ingredients. The player must be near a fire over which the poison can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.
Banish (Archon_Banish)
Skill : Banish Domain : Archon Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch - Range 1 Commands : BANISH Usage : BANISH [PLAYER NAME] ([MAP ROOM]) (RL TIME) Example : banish gunther Example : banish gunther Midgaard#3001 Example : banish gunther 3 hours Example : banish gunther 14 years From anywhere on the map, the player with this skill can send the target mob/player to a prison from which they can never escape. Use this skill again on the same player to release them. The Archon can optionally specify a room on the map which this skill will copy and use as the jail. The Archon can also optionally end the command with the number of seconds, ticks, minutes, hours, days, weeks, or years in which to keep the player imprisoned.
Freeze (Archon_Freeze)
Prayer : Freeze Metal Domain : Cursing Available: Purist(15) Allows : Aqualist I Alignment: somewhat good, pure neutral, somewhat evil Use Cost : Mana (50) Quality : Malicious Targets : Items Creatures Range : Touch, or not applicable Commands : PRAY, PR Usage : PRAY "FREEZE METAL" [TARGET NAME] Example : pray "freeze metal" bob This spell causes the metal objects being worn or wielded by the target to begin freezing and biting at their skin, and freeze to whatever they are touching.
Hush (Archon_Hush)
Social : hush
Target ^?: none You see : SHHHHHHHHHHHHHHHHHHHHHH Others see : Requests everyone quiet down. Shhhhhhhhhhh...
Target ^?: someone No Target : Who needs to be silenced? You see : You nicely ask <T-NAMESELF> to be more quiet. Target sees: Kindly requests that you please quiet down. Others see : Nicely asks the target to be more quiet.
Target ^?: self You see : You realize you are loud and obnoxious and try to silence yourself. Others see : Covers mouth in an attempt to silence themself.
Metacrafting (Archon_Metacraft)
Multiwatch (Archon_Multiwatch)
Ability : Multiwatch Usage : MULTIWATCH (AUTO/STOP/ADD [NAME] ... [NAME]) Example : multiwatch add playerone playertwo Example : multiwatch auto Example : multiwatch stop Description: This is an archon skill to assist in determining if a set of players who are connected from the same ip address are the same person. It does this by tracking certain pieces of data which together may be taken as rather circumstantial evidence of someone multiplaying. The definition of the numbers are as follows: SYNC - The number of commands entered by more than one member of an IP group within a single 4 second period. SPEECH - This refers to SAY commands, broken into three sections. The first number represents the number of SAY commands done in the same room with a player who has the same IP address. The second number represents the number of SAY commands directed at another player. The last number is the number of SAY commands total. SOCIALS - These are also divided into three numbers where, again, the first is the number of socials in the same room with a player with the same IP, the second being socials directed at another player, and the last being the number of total socials. CMD - The number of commands entered which are different than the previous command entered. ORDER - The number of times one of the players in the group gave an ORDER to another player in the group. A sure sign indeed.
Record (Archon_Record)
Skill : Record Domain : Archon Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch - Range 1 Commands : RECORD Usage : RECORD [PLAYER NAME] Example : record gunther From anywhere on the map, the player with this skill can begin recording all activity of the target to a file in the local file system as if they were snooping them.
Stinkify (Archon_Stinkify)
Skill : Stinkify Domain : Archon Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch - Range 1 Commands : STINKIFY Usage : STINKIFY [PLAYER NAME] Example : stinkify gunther From anywhere on the map, the player with this skill can cause the target to become 1 level stinkier than they were before.
Wrath (Archon_Wrath)
Skill : Wrath Domain : Archon Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch - Range 1 Commands : WRATH Usage : WRATH [PLAYER NAME] (!) Example : wrath gunther Example : wrath gunther ! From anywhere on the map, the player with this skill can immediately knock another mob out of their shoes, depriving them of half of their hit points, mana, and movement in the process. If the "!" flag is added, an announcement of the wrath will also be made.
Armorsmithing (Armorsmithing)
Skill : Armorsmithing Domain : Crafting Available: Apprentice(17) Artisan(7) Gaoler(30) Numerous Classes(5) Requires : 'Blacksmithing' at 75% Requires : A base strength of at least 12. Allows : Master Armorsmithing, Light Crafting I, Durable Crafting I Allows : Quality Crafting I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : ARMORSMITH, ARMORSMITHING Usage : ARMORSMITH (LIST/MEND/REFIT/SCAN) [ARMOR TYPE] Example : armorsmith platemail shirt : armorsmith list : armorsmith list vest : armorsmith mend vest : armorsmith refit sleeves : armorsmith scan : armorsmith scan bob This skill allows a player to craft armor pieces from metal. This skill requires Blacksmithing in order to learn it. The extent of the items which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground. This command may also be used to mend damaged metal armors, as well as refit metal armors which are the wrong size. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw metal for armorsmithing can be obtained using the Mining skill, and better metals through the Smelting skill.
Baking (Baking)
Skill : Baking Domain : Crafting Available: Apprentice(4) Gaoler(1) Numerous Classes(5) Requires : 'Cooking' Allows : Home Cooking I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : BAKING, BAKE Usage : BAKE LIST/[BAKING CONTAINER] Example : bake list Example : bake list oven Example : bake oven This skill allows the player to create a more nutricious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be placed in a fire-safe container, that is closeable, and is closed. The container may be filled with water, if water is required for the recipe. The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill.
Bandaging (Bandaging)
Skill : Bandaging Domain : Anatomy Available: Numerous Classes(1) Allows : Anatomy I Component: 1 pound of cloth Use Cost : Movement (25) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : BANDAGE, BANDAGING Usage : BANDAGE [MOB NAME] Example : bandage bob This skill allows the player to use a small bit of raw cloth to bandage up any serious wounds. This skill will stop bleeding, and protect extreme injuries, allowing the body to heal normally.
Blacksmithing (Blacksmithing)
Skill : Blacksmithing Domain : Crafting Available: Apprentice(4) Artisan(4) Gaoler(5) Numerous Classes(1) Requires : A base strength of at least 10. Allows : Locksmithing, Smelting, Armorsmithing, Weaponsmithing Allows : Light Crafting I, Quality Crafting I, Quick Worker I Allows : Torturesmithing, Cage Building, Jewel Making Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : BLACKSMITH, BLACKSMITHING Usage : BLACKSMITH (LIST) (BUNDLE [NUM]) [ITEM TYPE] Example : blacksmith pot : blacksmith bundle 100 iron : blacksmith list : blacksmith list pot This skill allows a player to craft metal items, such as pots and pans. The extent of the items which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground. The raw metal for blacksmithing can be obtained using the Mining skill, and better metals through the Smelting skill.
Body Piercing (BodyPiercing)
Skill : Body Piercing Domain : Artistic Available: Gaoler(3) Allows : Artsy I, Quick Worker I Use Cost : Movement (20) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : BODYPIERCE, BODYPIERCING Usage : BODYPIERCING [TARGET NAME] [LOCATION] Example : bodypiercing bob ears This skill allows a player to pierce the body parts of the target. The target must hold still for it, of course. What results can only be seen when the proper wear location is not covered by clothing. Parts available for piercing include the lip, nose, ears, eyebrows, nipples, and belly button.
Butchering (Butchering)
Skill : Butchering Available: Several Classes(2) Numerous Classes(1) Allows : Chirgury, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : BUTCHER, BUTCHERING, SKIN Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY] Example : butcher body Example : butcher bundle 10 bones With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Cage Building (CageBuilding)
Skill : Cage Building Domain : Crafting Available: Apprentice(4) Artisan(5) Trapper(20) Requires : (One of: 'Carpentry', or 'Blacksmithing') Requires : A base constitution of at least 14. Allows : Quick Worker I Use Cost : Movement (20) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : BUILDCAGE, CAGEBUILDING Usage : CAGEBUILD [ITEM TYPE] Example : cagebuild cage : cagebuild list : cagebuild list cage This skill allows a player to craft cages and wagon cages. The extent of the items which can be crafted expands as the player goes up in level. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground.
Carpentry (Carpentry)
Skill : Carpentry Domain : Crafting Available: Apprentice(4) Artisan(4) Gaoler(6) Numerous Classes(1) Requires : A base constitution of at least 10. Allows : Ship Building, Wainwrighting, Fletching, Construction Allows : Light Crafting I, Durable Crafting I, Quality Crafting I Allows : Quick Worker I, Lethal Crafting I, Counterbalance Crafting I Allows : Torturesmithing, Cage Building Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : CARVE, CARPENTRY Usage : CARVE (LIST/MEND/REFIT/SCAN) (BUNDLE [NUM]) [ITEM TYPE] Example : carve small table : carve bundle 100 maple : carve list : carve list table : carve mend club : carve refit club : carve scan : carve scan bob This skill allows a player to craft wooden items, such as chairs and wooden shields. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair any damaged wooden weapons or armor, and to refit any armor which may be the wrong size.To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for carpentry can be obtained using the Chopping skill.
Wood Chopping (Chopping)
Skill : Wood Chopping Domain : Gathering Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1) Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : CHOP, CHOPPING Usage : CHOP (BUNDLE [NUM]) [TARGET]) Example : chop Example : chop bundle 10 oak With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Clan Crafting (ClanCrafting)
Skill : Clan Crafting Domain : Crafting Available: Numerous Classes(1) Allows : Wise Crafting I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : CLANCRAFT Usage : CLANCRAFT (LIST) [ITEM TYPE] Available: Enchanter Clan Members Example : clancraft flag : clancraft list : clancraft list flag This skill allows a player to craft clan items. The clan items from this skill require that the clan have a certain amount of experience in order to make the item. For this reason, only clan members who have the rank of Enchanter (or the equivalent privileges), may use this skill even if they have the skill. The majority of items crafted using this skill serve the CONQUEST system. See the help on CONQUEST for more information on how to use the items. The extent of the items which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the materials he or she wishes to make the item from on the ground.
Cobbling (Cobbling)
Skill : Cobbling Domain : Crafting Available: Artisan(9) Gaoler(30) Numerous Classes(5) Requires : 'Leather Working' Requires : A base constitution of at least 12. Allows : Light Crafting I, Durable Crafting I, Quality Crafting I Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : COBBLE, COBBLING Usage : COBBLE (LIST/MEND/REFIT/SCAN) (BUNDLE [NUM]) [ITEM TYPE] Example : cobble shoes : cobble bundle 100 oak : cobble list : cobble list shoe : cobble mend shoe : cobble refit boots : cobble scan : cobble scan bob This skill allows a player to craft shoes and footware. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to mend any damaged footware, or refit any footware which may be the wrong size. To begin crafting a new item, the player must have placed the material he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter.
Construction (Construction)
Skill : Construction Domain : Crafting Available: Apprentice(22) Artisan(15) Gaoler(30) Numerous Classes(10) Requires : 'Carpentry' Requires : A base constitution of at least 12. Allows : Ingenious Engineering I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : CONSTRUCT Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION] Example : construct wall north : construct list : construct roof : construct door east : construct title A messy room. : construct desc east This is my favorite Door. : construct desc room This is a messy room. : construct help Bob This skill allows a player to construct a building or other structures on a property the player owns. Walls and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.
Cooking (Cooking)
Skill : Cooking Domain : Crafting Available: Apprentice(4) Artisan(5) Numerous Classes(1) Allows : Baking, Food Prep, Distilling, Home Cooking I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : COOK, COOKING Usage : COOK LIST/[COOKING CONTAINER] Example : cook list Example : cook list stew Example : cook pot This skill allows the player to create a more nutricious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water, if water is required for the recipe. The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill, and some Food Prep may be necessary for some dishes.
Costuming (Costuming)
Skill : Costuming Domain : Crafting Available: Artisan(5) Gaoler(30) Numerous Classes(10) Requires : 'Tailoring' Requires : A base intelligence of at least 12. Allows : Master Costuming, Light Crafting I, Durable Crafting I Allows : Quality Crafting I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : COSTUME, COSTUMING Usage : COSTUME (LIST/MEND/REFIT/SCAN) [ITEM TYPE] Example : costume habit : costume list : costume list habit : costume mend habit : costume refit habit : costume scan : costume scan bob This skill allows a player to knit specialized clothing, such as children's clothing and culture-based clothing. The extent of the items which can be costumed expands as the player goes up in level. This command also allows the player to mend any damaged clothing, or refit any clothes which are the wrong size. To begin costuming a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for costuming is found using the Butchering or Foraging skills.
Gem Digging (Digging)
Skill : Gem Digging Domain : Gathering Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1) Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : DIG, DIGGING Usage : DIG (BUNDLE [NUM]) [TARGET]) Example : dig Example : dig bundle 10 gems With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Distilling (Distilling)
Skill : Distilling Domain : Crafting Available: Apprentice(12) Gaoler(30) Numerous Classes(10) Requires : 'Cooking' Allows : Home Cooking I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : DISTILLING Usage : DISTILL LIST/[BREWING CONTAINER] Example : distill pot : distill list : distill list whiskey This skill allows the player to create a beer and other liquors from basic ingredients. The player must be near a fire over which the alcohol can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot must be filled with water or other liquids required by the recipe. The ingredients for cooking are best obtained through the Foraging skill.
Domesticating (Domesticating)
Skill : Domesticating Domain : Animal affinity Available: Trapper(21) Allows : Quick Worker I, Animal Affinity I Use Cost : Movement (20) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : DOMESTICATE, DOMESTICATING Usage : DOMESTICATE [MOB NAME] Usage : DOMESTICATE NAME [MOB] [NEW NAME] Example : domesticate rabbit Example : domesticate name rabbit bob This skill allows the player to make a animal into a follower, and then to re-name the animal if he chooses. The animal remains renamed only as long as it is a follower.
Drilling (Drilling)
Skill : Drilling Domain : Gathering Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1) Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : DRILL, DRILLING Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER] Example : drill pot Example : drill bundle 10 milk With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Bite (Druid_Bite)
Skill : Bite Domain : Weapon use Available: Beastmaster(7) Allows : Unarmed Striking I, Unarmed Piercing I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : BITE Usage : BITE [TARGET NAME] Example : bite orc While in his or her animal form (see ShapeShift), the Druid gains the ability to deliver an especially powerful and piercing bite of damage.
Druidic Pass (Druid_DruidicPass)
Skill : Druidic Pass Domain : Stealthy Available: Several Classes(1) Allows : Stealthy I Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : PASS Usage : PASS [DIRECTION] Example : pass east This skill allows the druid to move silently and almost invisibly from place to place while traveling in the outdoors. Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the druids domain.
Golem Form (Druid_GolemForm)
Skill : Golem Form Domain : Shape shifting Available: Delver(10) Allows : Shapeshifting I Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : GOLEMFORM Usage : GOLEMFORM [LIST/FORM NAME] Example : golemform Example : golemform list Example : golemform massive stone golem The druid gains the ability, through this skill, to take on the form of a stone golem. The form progresses as the druid gains in level, he will gain access to more powerful forms, each more devastating than the last, though each also a bit slower on the move. Golems are also unable to speak or chant.
Know Plants (Druid_KnowPlants)
Skill : Know Plants Domain : Nature lore Available: Gaian(7) Allows : Nature Lore I Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : KNOWPLANT Usage : KNOWPLANT [ITEM NAME] Example : knowplant flowers This skill allows a player to gain knowledge about a plant, or an item made from plant material. If the plant was summoned by a druid, it will give the name of the druid who summoned it as well.
My Plants (Druid_MyPlants)
Skill : My Plants Domain : Nature lore Available: Several Classes(1) Allows : Nature Lore I Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : MYPLANTS, PLANTS Usage : MYPLANTS Example : myplants A druid can, at will, become attuned to the plants which he or she has created through druidic magic. This ability allows the druid to perceive all of his or her magical plants still alive, and where they are.
This skill is most useful for Plant Pass and for creating a druidic connection to an area. A druid in a rural area has placed one of his or her plants in at least 50% of the rooms in an area will create a druidic connection to the area. See also Druidic Connection for more information on this phenomenon.
Druids also gain experience for placing their plants inside areas classified as cities. A certain number of plants per city per mud-month can be summoned for experience in this way.
Pack Call (Druid_PackCall)
Skill : Pack Call Domain : Animal affinity Available: Beastmaster(30) Allows : Animal Affinity I Use Cost : Mana (50) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : PACKCALL Usage : PACKCALL Example : packcall This powerful skill allows the druid, while in their animal form, to call on the aid of like animals during combat. The combat aid will always arrive in the form of animals one-step below the druids current animal form, and always in numbers reflective of their level and skill, as well as reflective of the druids leadership abilities. These animals are able to rescue the druid from his or her enemies on command. To do this, the druid needs only to order them to 'rescue'. Like many druid abilities, the druid must be out in the wild for this skill to work.
Plant Form (Druid_PlantForm)
Skill : Plant Form Domain : Shape shifting Available: Gaian(10) Allows : Shapeshifting I Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : PLANTFORM Usage : PLANTFORM [LIST/FORM NAME] Example : plantform Example : plantform list Example : plantform flower The druid gains the ability, through this skill, to take on the form of a plant. The plant form progresses as the druid gains in level.
Recover Voice (Druid_RecoverVoice)
Skill : Recover Voice Domain : Fitness Available: SkyWatcher(16) Allows : Fitness I Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : VRECOVER, RECOVERVOICE Usage : RECOVERVOICE Example : recovervoice Short(s) : vrecover This skill allows the druid to "shake off" any magical or other affects which may be preventing him or her from speaking and thus chanting.
Rend (Druid_Rend)
Skill : Rend Domain : Weapon use Available: Beastmaster(25) Allows : Unarmed Striking I, Unarmed Piercing I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : REND Usage : REND [TARGET NAME] Example : rend orc While in his or her animal form (see ShapeShift), the Druid gains the ability to kick their way out of a pin, or rip open an target prone on the ground with his or her legs.
Shape Shift (Druid_ShapeShift)
Skill : Second Totem Domain : Shape shifting Available: Beastmaster(6) Allows : Shapeshifting I Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Usage : SHAPESHIFT [TOTEM NUMBER] Example : shapeshift 2 Example : shapeshift lion Example : shapeshift 3 Example : shapeshift 4 As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.
Second Totem (Druid_ShapeShift2)
Skill : Second Totem Domain : Shape shifting Available: Beastmaster(6) Allows : Shapeshifting I Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Usage : SHAPESHIFT [TOTEM NUMBER] Example : shapeshift 2 Example : shapeshift lion Example : shapeshift 3 Example : shapeshift 4 As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.
Third Totem (Druid_ShapeShift3)
Skill : Second Totem Domain : Shape shifting Available: Beastmaster(6) Allows : Shapeshifting I Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Usage : SHAPESHIFT [TOTEM NUMBER] Example : shapeshift 2 Example : shapeshift lion Example : shapeshift 3 Example : shapeshift 4 As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.
Fourth Totem (Druid_ShapeShift4)
Skill : Second Totem Domain : Shape shifting Available: Beastmaster(6) Allows : Shapeshifting I Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Usage : SHAPESHIFT [TOTEM NUMBER] Example : shapeshift 2 Example : shapeshift lion Example : shapeshift 3 Example : shapeshift 4 As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.
Fifth Totem (Druid_ShapeShift5)
Skill : Second Totem Domain : Shape shifting Available: Beastmaster(6) Allows : Shapeshifting I Use Cost : Mana (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Usage : SHAPESHIFT [TOTEM NUMBER] Example : shapeshift 2 Example : shapeshift lion Example : shapeshift 3 Example : shapeshift 4 As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.
Dyeing (Dyeing)
Skill : Dyeing Domain : Artistic Available: Apprentice(5) Artisan(6) Gaoler(30) Numerous Classes(1) Requires : A base charisma of at least 8. Allows : Artsy I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : DYE, DYEING Usage : DYE [ITEM NAME] [COLOR] Example : dye shirt blue This skill allows the player to dye a qualifying cloth item a different color.
Embroidering (Embroidering)
Skill : Embroidering Domain : Calligraphy Available: Apprentice(5) Artisan(6) Gaoler(30) Numerous Classes(1) Requires : 'Write' Requires : A base charisma of at least 10. Allows : Fine Calligraphy I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : EMBROIDER, EMBROIDERING Usage : EMBROIDER [ITEM NAME] [MESSAGE] Example : embroider shirt my favorite shirt This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.
Engraving (Engraving)
Skill : Engraving Domain : Calligraphy Available: Apprentice(5) Artisan(6) Gaoler(30) Numerous Classes(1) Requires : 'Write' Requires : A base charisma of at least 10. Allows : Fine Calligraphy I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : ENGRAVE, ENGRAVING Usage : ENGRAVE [ITEM NAME] [MESSAGE] Example : engrave sword the deathmaster This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires profficiency in both this skill and in the WRITEing skill.
Farming (Farming)
Skill : Farming Domain : Gathering Available: Gaian(11) Gaoler(30) Numerous Classes(10) Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : PLANT, FARM, FARMING Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME] Example : plant berries Example : plant bundle 10 berries This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Armor Tweaking (Fighter_ArmorTweaking)
Skill : Armor Tweaking Domain : Armor use Available: Barbarian(9) Fighter(2) Monk(5) Paladin(3) Available: Ranger(4) Allows : Armor Optimizing I Use Cost : Mana (50) Quality : Always Beneficial Targets : Items Range : Touch, or not applicable Commands : ARMORTWEAK, TWEAK Usage : TWEAK [ARMOR PIECE] Example : tweak leggings The fighter becomes familiar enough with his or her armor that he is able to properly arrange, tighten straps, twist, and otherwise tweak a worn armor piece to get maximum benefit from it. The result is a 10% benefit bonus from the armor. The benefits of the tweaking last as long as the armor is worn by the same wearer.
Atemi Strike (Fighter_AtemiStrike)
Skill : Atemi Strike Domain : Punching Available: Monk(30) Allows : Iron Punching I, Combat Fluidity I Use Cost : Movement (100) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : ATEMI Usage : ATEMI [TARGET NAME] Example : atemi orc The Monk delivers a lethal, deadly, and powerful strike to the target. Some time later, the target WILL die.
AutoBash (Fighter_AutoBash)
Skill : AutoBash Domain : Shield use Available: Fighter(20) Requires : 'Shield Bash' Allows : Shield Using I Use Cost : Movement (50) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : AUTOBASH Usage : AUTOBASH Example : autobash Using this command will toggle Auto Shield Bashing on and off. If the Fighter turns this feature on, and knows Shield Bashing, he will attempt a free shield bash attempt every combat round in which his autobash proficiency check is made.
Ax Kick (Fighter_AxKick)
Skill : Ax Kick Domain : Kicking Available: Assassin(21) Monk(8) Requires : 'Kick' Allows : Flying Kick, Iron Kicking I, Combat Fluidity I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : AXKICK Usage : AXKICK [TARGET NAME] Example : axkick orc The Monk delivers swift and powerful kick to the target.
Back Hand (Fighter_BackHand)
Skill : Back Hand Domain : Punching Available: Monk(9) Allows : Iron Punching I, Combat Fluidity I Invoked : Automatic Example : So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift, closed fist. This attack is only delivered to a combatant which the monk is not currently targeting, but with whom the monk is in melee combat all the same.
Battle Cry (Fighter_Battlecry)
Skill : Battle Cry Domain : Singing Available: Barbarian(6) Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : BATTLECRY Usage : BATTLECRY Example : battlecry The Barbarian lets out a primal scream of battle, inspiring all group members to his or her banner. Those under the affect of the cry will hit more frequently. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.
Behead (Fighter_Behead)
Skill : Behead Domain : Anatomy Available: Gaoler(20) Allows : Anatomy I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : BEHEAD Usage : BEHEAD [TARGET NAME] Example : behead orc This skill is an execution skill whereby the fighter rears back and beheads a target which has been bound and is lying prone. The target must be wanted for a crime in the area for this skill to work.
Berzerk (Fighter_Berzerk)
Skill : Berzerk Domain : Martial lore Available: Barbarian(8) Beastmaster(21) Fighter(22) Allows : Combat Fluidity I, Martial Lore I Use Cost : Movement (50) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : BERZERK Usage : BERZERK Example : berzerk Allows the fighter to gain some temporary bonus hit points, bonus attack points, and bonus damage, at the expense of a slightly lower armor score.
Blind Fighting (Fighter_BlindFighting)
Skill : Blind Fighting Domain : Martial lore Available: Beastmaster(15) Burglar(17) Fighter(10) Jester(23) Available: Monk(11) Paladin(12) Dancer(23) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic Example : Negates the affects of not being able to see your opponent during combat.
Body Flip (Fighter_BodyFlip)
Skill : Body Flip Domain : Grappling Available: Monk(10) Dancer(10) Allows : Vice-Gripping I, Combat Fluidity I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : BODYFLIP Usage : BODYFLIP [TARGET NAME] Example : bodyflip orc The Monk slips in and turns the target head over heals, dropping them to the ground stunned for a few moments.
Body Shield (Fighter_BodyShield)
Skill : Body Shield Domain : Grappling Available: Monk(16) Allows : Vice-Gripping I, Combat Fluidity I Invoked : Automatic Example : This skill allows a fighter to use an opponent pinned using the PIN skill as a shield against weapon attacks.
Body Toss (Fighter_BodyToss)
Skill : Body Toss Domain : Grappling Available: Monk(9) Allows : Vice-Gripping I, Combat Fluidity I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : BODYTOSS Usage : BODYTOSS [TARGET NAME] Example : bodytoss orc The fighter picks up the target and tosses them away from himself, doing a bit of damage and putting them out of range.
Bullrush (Fighter_BullRush)
Skill : Bullrush Domain : Acrobatic Available: Barbarian(23) Allows : Acrobatic I, Combat Fluidity I Use Cost : Movement (50) Quality : Circumstantial Targets : Creatures Range : Touch - Range 1 Commands : BULLRUSH Usage : BULLRUSH [TARGET NAME] [DIRECTION] Example : bullrush orc east The fighter takes a strong charge at the target, and runs them into the next room or area in one mighty heroic move.
Called Shot (Fighter_CalledShot)
Skill : Called Shot Domain : Martial lore Available: Assassin(25) Ranger(25) Allows : Combat Fluidity I, Martial Lore I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CALLEDSHOT Usage : CALLEDSHOT ([TARGET NAME]) [BODY PART] Example : calledshot left arm Example : calledshot orc left arm The player calls out a body part on the target to destroy. If the player manages to take more than 10% of the targets hit points on the next hit, the body part will be removed. Requires the use of a ranged or thrown weapon.
Called Strike (Fighter_CalledStrike)
Skill : Called Strike Domain : Martial lore Available: Fighter(24) Allows : Combat Fluidity I, Martial Lore I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CALLEDSTRIKE Usage : CALLEDSTRIKE ([TARGET NAME]) [BODY PART] Example : calledstrike left arm Example : calledstrike orc left arm The player calls out a body part on the target to destroy. If the player manages to take more than 10% of the targets hit points on the next hit, the body part will be removed. Requires the use of a slashing melee weapon.
Cartwheel (Fighter_Cartwheel)
Skill : Cartwheel Domain : Acrobatic Available: Jester(24) Monk(15) Dancer(19) Allows : Acrobatic I, Combat Fluidity I Use Cost : Movement (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : CARTWHEEL Usage : CARTWHEEL Example : cartwheel The Monk jumps into a hands-over-heels cartwheel away from his or her opponent. This can put the Monk as far as range 2 from enemies.
Catch Projectile (Fighter_CatchProjectile)
Skill : Catch Projectile Domain : Evasive Available: Monk(12) Allows : Evasively I Invoked : Automatic Example : The Monk gains the uncanny ability to catch arrows, spears, and other projectiles in mid flight. The Monk requires a free hand to perform this skill.
Charge (Fighter_Charge)
Skill : Charge Domain : Acrobatic Available: Barbarian(1) Allows : Acrobatic I, Combat Fluidity I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Range 1 - Range 2 Commands : CHARGE Usage : CHARGE [TARGET NAME] Example : charge orc The Barbarian runs at top speed at an target, delivering a deadly attack, but sacrificing armor.
Circle Parry (Fighter_CircleParry)
Skill : Circle Parry Domain : Evasive Available: Monk(17) Allows : Evasively I Invoked : Automatic Example : The Monk gains the skill to block and parry melee attacks while unarmed.
Circle Trip (Fighter_CircleTrip)
Skill : Circle Trip Domain : Dirty fighting Available: Monk(22) Dancer(25) Allows : Combat Fluidity I, Dirty Fighting I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : CIRCLETRIP, CTRIP Usage : CIRCLETRIP Example : circletrip Short(s) : ctrip The Monk becomes capable of swinging his foot along the floor, tripping all opponents in range.
Cleave (Fighter_Cleave)
Skill : Cleave Domain : Martial lore Available: Assassin(23) Barbarian(6) Beastmaster(6) Fighter(5) Available: Paladin(15) Ranger(10) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic Example : This skill allows a fighter who is in combat against more than one opponent to take an extra attack against the next opponent on the same round in which the first opponent is killed.
Counter-Attack (Fighter_CounterAttack)
Skill : Counter-Attack Domain : Martial lore Available: Fighter(24) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic Example : This skill allows a fighter to position themselves for an extra attack following a successful Parry.
Coup de Grace (Fighter_CoupDeGrace)
Skill : Coup de Grace Domain : Dirty fighting Available: Fighter(30) Allows : Combat Fluidity I, Dirty Fighting I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : COUP, COUPDEGRACE Usage : COUP [TARGET NAME] Example : coup orc The fighter attempts to deliver a final fatal blow to the target which is very injured, below 25% of their hit points and completely prone (lying down). This is a difficult skill to use properly, so practice often! The typical fighter must quickly whomp their target to the group and coup-de-grace them before they come back to their senses.
Cover Defence (Fighter_CoverDefence)
Skill : Cover Defence Domain : Evasive Available: Fighter(23) Trapper(16) Allows : Evasively I Invoked : Automatic Example : During combat, the fighter will keep an eye out for defensive cover positions to take against missile weapons. When the moment is right, the fighter may take cover behind these positions, negating the missile attack.
Critical Shot (Fighter_CriticalShot)
Skill : Critical Shot Domain : Martial lore Available: Assassin(17) Fighter(16) Jester(14) Ranger(15) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic Example : Gives the fighter a bonus to all damage during combat when firing or throwing a ranged weapon in combat.
Critical Strike (Fighter_CritStrike)
Skill : Critical Strike Domain : Martial lore Available: Assassin(11) Fighter(9) Jester(20) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic Example : Gives the fighter a bonus to all damage during combat when using a weapon in melee combat.
Deflect Projectile (Fighter_DeflectProjectile)
Skill : Deflect Projectile Domain : Evasive Available: Monk(7) Allows : Evasively I Invoked : Automatic Example : The Monk gains the uncanny ability to block and deflect arrows, spears, and other projectiles in mid flight. The Monk requires a free hand to perform this skill.
Desert Tactics (Fighter_DesertTactics)
Skill : Desert Tactics Domain : Nature lore Available: Barbarian(13) Allows : Nature Lore I Invoked : Automatic This skill gives the fighter an edge in attack, defence, and damage when fighting in deserts. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Dual Parry (Fighter_DualParry)
Skill : Dual Parry Domain : Martial lore Available: Assassin(16) Fighter(13) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic Example : For players wielding two weapons, this skill allows the fighter to have an extra parry attempt using the off-hand weapon during combat. A successful parry effectively cancels the attack.
Endurance (Fighter_Endurance)
Skill : Endurance Domain : Fitness Available: Barbarian(18) Fighter(19) Monk(21) Dancer(19) Allows : Fitness I Invoked : Automatic Example : Allows the fighter to recover hit points, mana, and movement more quickly when not in combat.
Far Shot (Fighter_FarShot)
Skill : Far Shot Domain : Martial lore Available: Ranger(17) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic Example : This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at extremely far ranges.
Flying Kick (Fighter_FlyingKick)
Skill : Flying Kick Domain : Kicking Available: Monk(12) Requires : 'Ax Kick' Allows : Iron Kicking I, Combat Fluidity I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Range 1 - Range 5 Commands : FLYINGKICK, FLYKICK Usage : FLYING KICK [TARGET NAME] Example : flying kick orc From a range of 1 or greater, the Monk uses this skill to leap high into the air and land a terrific kick on the target!
Forest Tactics (Fighter_ForestTactics)
Skill : Forest Tactics Domain : Nature lore Available: Barbarian(22) Allows : Nature Lore I Invoked : Automatic This skill gives the fighter an edge in attack, defence, and damage when fighting in forests. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Fragmentation (Fighter_Fragmentation)
Skill : Fragmentation Domain : Weapon use Available: Barbarian(24) Allows : Ranged Striking I Invoked : Automatic This awesome skill allows thrown items to be hurled with SUCH force, that they do TRIPLE their normal damage (depending upon proficiency). The downside is, however, that the weapon is destroyed on impact as the weapon fragments and splinters into the victim.
Gouge (Fighter_Gouge)
Skill : Gouge Domain : Dirty fighting Available: Monk(21) Allows : Combat Fluidity I, Dirty Fighting I Use Cost : Movement (100) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : GOUGE Usage : GOUGE [TARGET NAME] Example : gouge orc The Fighter gouges at the eyes of the target, blinding them for a short time, and possibly taking out an eye in the process.
Heroism (Fighter_Heroism)
Skill : Heroism Domain : Martial lore Available: Fighter(25) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic Example : As the power and noteriety of the fighter grows, his or her ability to resist certain demeaning blows (such as Coup De Graces, kicks, whomps, bashes, dirt kicks, trips, etc..) grows.
Hills Tactics (Fighter_HillsTactics)
Skill : Hills Tactics Domain : Nature lore Available: Barbarian(17) Allows : Nature Lore I Invoked : Automatic This skill gives the fighter an edge in attack, defence, and damage when fighting in hilly areas. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Improved Shield Defence (Fighter_ImprovedShieldDefence)
Skill : Improved Shield Defence Domain : Shield use Available: Fighter(22) Allows : Shield Using I Invoked : Automatic Example : As the fighter gains proficiency with shield use, he becomes better able to use a shield to enhance his armor.
Improved Throwing (Fighter_ImprovedThrowing)
Skill : Improved Throwing Domain : Weapon use Available: Barbarian(14) Allows : Ranged Striking I Invoked : Automatic As the fighter gains proficiency in this skill, he or she hits more accurately with thrown weapons, and does up to double damage.
Intimidation (Fighter_Intimidate)
Skill : Intimidation Domain : Influential Available: Barbarian(12) Beastmaster(10) Burglar(4) Doomsayer(9) Allows : Influencing I Invoked : Automatic Example : This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack.
Jungle Tactics (Fighter_JungleTactics)
Skill : Jungle Tactics Domain : Nature lore Available: Barbarian(11) Allows : Nature Lore I Invoked : Automatic This skill gives the fighter an edge in attack, defence, and damage when fighting in jungles. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Kick (Fighter_Kick)
Skill : Kick Domain : Kicking Available: Monk(1) Dancer(3) Several Classes(2) Allows : Ax Kick, Iron Kicking I, Combat Fluidity I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : KICK Usage : KICK [TARGET NAME] Example : kick orc The fighter uses his or her feet to deliver an extra bit of pain in combat.
Ki Strike (Fighter_KiStrike)
Skill : Ki Strike Domain : Punching Available: Monk(17) Allows : Iron Punching I, Combat Fluidity I Use Cost : Movement (50) Quality : Sometimes Beneficial Targets : Caster only Range : Touch, or not applicable Commands : KISTRIKE, KI Usage : KISTRIKE Example : kistrike Short(s) : ki The Monk summons up his or her inner power and focuses it into a single, terrifying attack. This skill will allow the next blow that lands to have that little, extra, well, KI.
Knife Hand (Fighter_KnifeHand)
Skill : Knife Hand Domain : Punching Available: Monk(7) Requires : 'Monkey Punch' Allows : Iron Punching I, Combat Fluidity I Invoked : Automatic Example : So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a pointed, swift strike.
Lightning Strike (Fighter_LightningStrike)
Skill : Lightning Strike Domain : Martial lore Available: Monk(24) Allows : Combat Fluidity I, Martial Lore I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : LIGHTNINGSTRIKE, LSTRIKE Usage : LIGHTNINGSTRIKE [TARGET NAME] Example : lightningstrike orc Short(s) : lstrike This most powerful of Monk abilities allows him or her to deliver as many unarmed blows in a single round as he or she has Monk levels. After this exhausting exchange, the Monk will collapse for many rounds of needed rest.
Monkey Punch (Fighter_MonkeyPunch)
Skill : Monkey Punch Domain : Punching Available: Monk(1) Allows : Knife Hand, Iron Punching I, Combat Fluidity I Invoked : Automatic Example : So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift, closed fist.
Mountain Tactics (Fighter_MountainTactics)
Skill : Mountain Tactics Domain : Nature lore Available: Barbarian(14) Allows : Nature Lore I Invoked : Automatic This skill gives the fighter an edge in attack, defence, and damage when fighting in the mountains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Pin (Fighter_Pin)
Skill : Pin Domain : Grappling Available: Beastmaster(12) Monk(13) Trapper(20) Allows : Vice-Gripping I, Combat Fluidity I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : PIN Usage : PIN [TARGET NAME] Example : pin orc The fighter grabs the target and wrestles them to the ground in a strong, solid pin maneuver. For a short, period, both the fighter and the target are locked in struggle and too occupied to fight.
Plains Tactics (Fighter_PlainsTactics)
Skill : Plains Tactics Domain : Nature lore Available: Barbarian(24) Allows : Nature Lore I Invoked : Automatic This skill gives the fighter an edge in attack, defence, and damage when fighting on the plains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Point Blank Shot (Fighter_PointBlank)
Skill : Point Blank Shot Domain : Martial lore Available: Fighter(19) Ranger(12) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic Example : This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at very close range.
Rally Cry (Fighter_Rallycry)
Skill : Rally Cry Domain : Singing Available: Barbarian(16) Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : RALLYCRY Usage : RALLYCRY Example : rallycry The Barbarian lets out a primal call to rally, inspiring all group members to draw from their inner strength. Those under the affect of the cry will be able to take more hits. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.
Rapid Shot (Fighter_RapidShot)
Skill : Rapid Shot Domain : Martial lore Available: Arcanist(14) Fighter(7) Ranger(7) Thief(14) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic Example : Rapid shot is the ability to make extra attacks per round whenever using a ranged weapon that requires ammunition, such as a bow or crossbow. The number of extra attacks will go up as the players level does.
Rescue (Fighter_Rescue)
Skill : Rescue Domain : Martial lore Available: Barbarian(8) Minstrel(8) Paladin(2) Ranger(2) Available: Several Classes(5) Allows : Combat Fluidity I, Martial Lore I Use Cost : Movement (50) Quality : Sometimes Beneficial Targets : Creatures Range : Touch, or not applicable Commands : RESCUE, RES Usage : RESCUE [GROUP MEMBER] Example : rescue bob Allows the fighter to step forward and take all damage from an opponent, when fighting in a group. The person taking the opponents damage during combat is commonly called the "tank".
Return Projectile (Fighter_ReturnProjectile)
Skill : Return Projectile Domain : Evasive Available: Monk(25) Allows : Evasively I Invoked : Automatic Example : The Monk gains the amazing ability to catch arrows, spears, and other projectile attacks in mid flight, and then return them right back to his or her opponent. The Monk requires a free hand to perform this skill.
Roll With Blows (Fighter_Roll)
Skill : Roll With Blows Domain : Evasive Available: Barbarian(21) Fighter(16) Jester(25) Dancer(21) Allows : Evasively I Invoked : Automatic Example : While in combat, this skill trims off some of the damage from normal melee hits.
Shield Block (Fighter_ShieldBlock)
Skill : Shield Block Domain : Shield use Available: Fighter(9) Allows : Shield Using I Invoked : Automatic Example : So long as the Fighter is holding a shield, he has a chance to totally block weapon attacks coming at him or her.
Shrug Off (Fighter_Shrug)
Skill : Shrug Off Domain : Fitness Available: Barbarian(30) Allows : Fitness I Use Cost : Movement (50) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : BRACE Usage : BRACE Example : shrugoff The Barbarian braces him or herself for the next blow, allowing that blow to be shrugged off without any damage.
Side Kick (Fighter_SideKick)
Skill : Side Kick Domain : Kicking Available: Monk(16) Allows : Iron Kicking I, Combat Fluidity I Invoked : Automatic Example : So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift side kick. This attack is only delivered to a combatant which the monk is not currently targeting, but with whom the monk is in melee combat all the same.
Opponent Knowledge (Fighter_SizeOpponent)
Skill : Opponent Knowledge Domain : Combat lore Available: Fighter(21) Allows : Combat Lore I Use Cost : Movement (50) Quality : Circumstantial Targets : Creatures Range : Touch, or not applicable Commands : SIZEUP, OPPONENT Usage : SIZEUP [TARGET NAME] Example : sizeup orc The fighter's experience is used to determine a more accurate survey of an targets health, combat prowess, and defensive capability.
Smoke Signals (Fighter_SmokeSignals)
Skill : Smoke Signals Domain : Nature lore Available: Barbarian(5) Allows : Nature Lore I Invoked : Automatic Usage : "SMOKESIGNALS" [MESSAGE] Example : smokesignals I'm here at the temple! This skill requires a fire to be built in the area, and it must be performed outdoors. This skill sends a smoke signal viewable throughout the entire area by those outside. Those with the smoke signal skill will be able to read the message in the signal.
Spring Attack (Fighter_Spring)
Skill : Spring Attack Domain : Acrobatic Available: Barbarian(10) Dancer(11) Allows : Acrobatic I, Combat Fluidity I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : SPRINGATTACK, SPRING, SATTACK Usage : SPRINGATTACK [TARGET NAME] Example : sattack orc Short(s) : spring, sattack The Barbarian delivers a quick damaging blow, then leaps backwards to a further position of range 1 or 2.
Stone Body (Fighter_Stonebody)
Skill : Stone Body Domain : Fitness Available: Barbarian(25) Allows : Fitness I Invoked : Automatic Example : The Barbarian has become so hardened to battle that he or she ignores 2 points from every damage roll taken.
Swamp Tactics (Fighter_SwampTactics)
Skill : Swamp Tactics Domain : Nature lore Available: Barbarian(12) Allows : Nature Lore I Invoked : Automatic This skill gives the fighter an edge in attack, defence, and damage when fighting in swamps. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.
Sweep (Fighter_Sweep)
Skill : Sweep Domain : Dirty fighting Available: Barbarian(16) Fighter(15) Monk(15) Paladin(24) Available: Ranger(18) Allows : Combat Fluidity I, Dirty Fighting I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : SWEEP Usage : SWEEP Example : Allows the fighter wielding a slashing weapon to rear back and take a free whack at all opponents within range. Attack ability on such an attack is one half less and damage is one third normal.
True Shot (Fighter_TrueShot)
Skill : True Shot Domain : Martial lore Available: Assassin(15) Fighter(8) Ranger(8) Trapper(11) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic Example : Gives the fighter an enormous boost to attack rating when using a ranged or thrown reapon in ranged combat.
Tumble (Fighter_Tumble)
Skill : Tumble Domain : Acrobatic Available: Assassin(24) Burglar(23) Fighter(20) Jester(18) Available: Monk(19) Dancer(15) Allows : Acrobatic I, Combat Fluidity I Use Cost : Movement (50) Quality : Always Beneficial Targets : Caster only Range : Touch, or not applicable Commands : TUMBLE Usage : TUMBLE Example : tumble Allows the fighter to avoid a couple of potentially painful hits in combat by tumbling around. This comes at the cost of some attack and damage capability, however.
War Cry (Fighter_Warcry)
Skill : War Cry Domain : Singing Available: Barbarian(13) Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I Use Cost : Movement (50) Quality : Always Beneficial Targets : Creatures Range : Touch, or not applicable Commands : WARCRY Usage : WARCRY Example : warcry The Barbarian lets out a primal call to war, inspiring all group members to follow his or her banner. Those under the affect of the cry will deliver more damaging blows. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.
Weapon Break (Fighter_WeaponBreak)
Skill : Weapon Break Domain : Martial lore Available: Barbarian(15) Fighter(12) Monk(13) Allows : Combat Fluidity I, Martial Lore I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch - Range 1 Commands : BREAK Usage : BREAK [TARGET NAME] Example : break orc The fighter will attempt the difficult maneuver of breaking the weapon of the target.
Weapon Catch (Fighter_WeaponCatch)
Skill : Weapon Catch Domain : Martial lore Available: Fighter(23) Allows : Combat Fluidity I, Martial Lore I Invoked : Automatic This skill allows the fighter to thwart disarm attempts by catching his as it flies out of his hand.
Whomp (Fighter_Whomp)
Skill : Whomp Domain : Dirty fighting Available: Fighter(17) Allows : Combat Fluidity I, Dirty Fighting I Use Cost : Movement (50) Quality : Malicious Targets : Creatures Range : Touch, or not applicable Commands : WHOMP Usage : WHOMP [TARGET NAME] Example : whomp orc The fighter attempts to deliver a massive blow to the target, causing them to instantly to fall unconscious for a time.
Fire Building (FireBuilding)
Skill : Fire Building Domain : Nature lore Available: Apprentice(3) Artisan(3) Numerous Classes(1) Allows : Nature Lore I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : LIGHT, FIREBUILD, FIREBUILDING Usage : LIGHT [(FIRE) or TARGET NAME] Example : light fire : light wood With this common skill, a player can start fires for light, or cooking, or whatever.
If you were looking for help on the light spell, enter HELP SPELL LIGHT.
Fishing (Fishing)
Skill : Fishing Domain : Gathering Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1) Requires : A base wisdom of at least 8. Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : FISH Usage : FISH (BUNDLE [NUM]) [TARGET]) Example : fish Example : fish bundle 10 trout With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Fletching (Fletching)
Skill : Fletching Domain : Crafting Available: Apprentice(18) Artisan(7) Gaoler(30) Numerous Classes(10) Requires : 'Ranged Weapon Specialization', and 'Carpentry' Requires : A base dexterity of at least 12. Allows : Light Crafting I, Quality Crafting I, Quick Worker I Allows : Lethal Crafting I, Counterbalance Crafting I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : FLETCH, FLETCHING Usage : FLETCH (LIST) [ITEM TYPE] Example : fletch short bow : fletch list : fletch list bow This skill allows a player to craft ranged wooden weapons, such as bows, crossbows, blowguns, slings, and the necessary arrows and bolts. The extent of the items which can be crafted expands as the player goes up in level. To begin fletching, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood for fletching is obtained by using the Chopping skill.
Food Prep (FoodPrep)
Skill : Food Prep Domain : Crafting Available: Apprentice(4) Gaoler(1) Numerous Classes(5) Requires : 'Cooking' Allows : Home Cooking I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : FOODPREPPING, FPREP Usage : FOODPREP LIST/[CONTAINER] Example : foodprep bowl Example : foodprep list Example : foodprep list salad This skill allows the player to create a more nutricious meal from basic edible ingredients. The ingredients must be placed in a preparation container, The container may be filled with water, if water is required for the recipe. The ingredients are best obtained through the Butchering skill and the Foraging skill.
Foraging (Foraging)
Skill : Foraging Domain : Gathering Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1) Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : FORAGE, FORAGING Usage : FORAGE (BUNDLE [NUM]) [TARGET]) Example : forage Example : forage bundle 10 berries With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Foraging is best done in forests and on plains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.
Glass Blowing (GlassBlowing)
Skill : Glass Blowing Domain : Crafting Available: Apprentice(4) Artisan(4) Gaoler(30) Numerous Classes(5) Requires : A base constitution of at least 12. Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : GLASSBLOW, GLASSBLOWING Usage : GLASSBLOW (LIST) [ITEM TYPE] Example : glassblow pot : glassblow list : glassblow list wand This skill allows a player to craft glass items, such as cups and flasks. The extent of the items which can be crafted expands as the player goes up in level. To begin blowing glass, the player must be in a room with an open fire burning, and must have placed the sand he or she wishes to make the item from on the ground. The raw sand for glass blowing is obtained by using the Digging skill.
Herbalism (Herbalism)
Skill : Herbalism Domain : Crafting Available: Druid(15) Gaian(10) SkyWatcher(15) Allows : Wise Crafting I, Quick Worker I Use Cost : Movement (20) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : HERBALISM, HERBREW, HBREW Usage : HBREW (LIST) [BREW NAME] [BREWING CONTAINER] Example : hbrew farsight flask : hbrew list : hbrew list harden This skill allows the player to brew a potion from one of the chants the player knows. To do this, the player must have a drinking container to make the potion out of. All of the brews require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the chant before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion. The herbs for this skill must first be identified using the Herbology skill.
Herbology (Herbology)
Skill : Herbology Domain : Nature lore Available: Gaoler(30) Numerous Classes(1) Allows : Nature Lore I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : HERBOLOGY Usage : HERBOLOGY [ITEM NAME] Example : herbology some herbs Without this skill, all herbs found through foraging are unknown to the player, being known only as "herbs". With this skill, the player may identify the herb for the type that it is. This skill is quite necessary for Druids who wish to use their Herbalism skill, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.
Hunting (Hunting)
Skill : Hunting Domain : Gathering Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1) Requires : A base wisdom of at least 8. Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : HUNT, HUNTING Usage : HUNT Example : hunt With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.
Instrument Making (InstrumentMaking)
Skill : Instrument Making Domain : Crafting Available: Artisan(18) Minstrel(1) Allows : Quick Worker I Use Cost : Movement (20) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : INSTRUMENTMAKING, INSTRUMENTMAKE Usage : INSTRUMENTMAKE [ITEM TYPE] Example : instrumentmake piccolo : instrumentmake list : instrumentmake list piccolo This skill allows a player to craft musical instruments, such as flutes and guitars. The extent of the items which can be crafted expands as the player goes up in level. To begin making a new item, the player must have placed the material he or she wishes to make the item from on the ground. Instruments crafted with balsa can be done with half the required wood listed, while instruments crafted with ironwood will require twice the required wood listed.
Jewel Making (JewelMaking)
Skill : Jewel Making Domain : Crafting Available: Apprentice(4) Artisan(5) Gaoler(30) Numerous Classes(15) Requires : (One of: 'Blacksmithing', or 'Pottery') Requires : A base wisdom of at least 16. Allows : Light Crafting I, Quality Crafting I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : JEWEL, JEWELMAKING Usage : JEWEL (LIST/MEND/REFIT/MOUNT (GEM NAME)/ENCRUST (GEM NAME)) [ITEM TYPE] Example : jewel ring : jewel list : jewel list ring : jewel encrust "a diamond" backpack : jewel mount "a diamond" sword : jewel mend ring : jewel refit crown : jewel scan : jewel scan bob This skill allows a player to craft jewelry, such as rings, earrings, necklaces, and bracelets, or to mount or encrust bits of precious jewels onto other items. The extent of the items which can be newly crafted expands as the player goes up in level. To begin crafting, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground, along with any precious gems. which may be mounted in the jewelry. The raw gems for jewel making are found using the Digging skill. The metal is obtained using the Mining skill.
Lacquering (Lacquerring)
Skill : Lacquering Domain : Artistic Available: Apprentice(5) Artisan(6) Gaoler(30) Numerous Classes(1) Requires : A base charisma of at least 8. Allows : Artsy I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : LACQUERING, LACQUER Usage : LACQUER [ITEM NAME] [COLOR] Example : lacquer shirt blue This skill allows the player to lacquer a qualifying item a different color. Lacquer only works on metal, wood, and stone items.
Leather Working (LeatherWorking)
Skill : Leather Working Domain : Crafting Available: Apprentice(4) Artisan(4) Gaoler(30) Numerous Classes(1) Requires : A base constitution of at least 10. Allows : Cobbling, Master Leather Working, Light Crafting I Allows : Durable Crafting I, Quality Crafting I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : LEATHERWORK, LEATHERWORKING Usage : LEATHERWORK (LIST/MEND/REFIT/SCAN) (BUNDLE [NUM]) [ITEM TYPE] Example : leatherwork pot : leatherwork bundle 100 leather : leatherwork list : leatherwork list hard : leatherwork mend vest : leatherwork refit sleeves : leatherwork scan : leatherwork scan bob This skill allows a player to craft leather items, such as armor, clothing, and even whips. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to mend any damaged leather items, or refit any armor which may be the wrong size. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the Butchering skill.
Locksmithing (LockSmith)
Skill : Locksmithing Domain : Crafting Available: Apprentice(11) Artisan(17) Gaoler(8) Numerous Classes(15) Requires : 'Blacksmithing' Requires : A base dexterity of at least 14. Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : LOCKSMITH, LOCKSMITHING Usage : LOCKSMITH (BOLTLOCK) (DELOCK) [ITEM/DIRECTION] Example : locksmith chest : locksmith south : locksmith boltlock south : locksmith delock south This skill allows a player to craft keys and locks for items and doors. If the item or door specified already has a lock, the proper key will be built for it (assuming a level check). If the item or door does not have a lock, and the skill user is the owner, then a lock will be built, along with a key. If a lock is being made for a door, and the word BOLTLOCK is specified, then the lock will ONLY be on that side of the door. A lock can be removed from a door using the DELOCK parameter. This skill requires metal from which to make the lock and/or key.
Masonry (Masonry)
Skill : Masonry Domain : Crafting Available: Apprentice(22) Artisan(15) Gaoler(30) Numerous Classes(10) Requires : 'Sculpting' Requires : A base constitution of at least 12. Allows : Ingenious Engineering I, Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : MASONRY Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION] Example : masonry wall north : masonry list : masonry roof : masonry title A messy room. : masonry desc east This is my favorite Door. : masonry desc room This is a messy room. : masonry help Bob This skill allows a player to construct a building or other structures on a property the player owns. Walls may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.
Master Armorsmithing (MasterArmorsmithing)
Skill : Master Armorsmithing Domain : Crafting Available: Numerous Classes(30) Requires : 'Armorsmithing' at 100% Requires : A base strength of at least 16. Allows : Light Crafting I, Durable Crafting I, Quality Crafting I Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : MARMORSMITH, MASTERARMORSMITHING Usage : MARMORSMITH (LIST/MEND/SCAN) [ARMOR TYPE] Example : marmorsmith chainmail : marmorsmith list : marmorsmith list chain : marmorsmith scan : marmorsmith scan bob This skill allows a player to craft master-level armors from metal. This skill requires Blacksmithing and Armorsmithing in order to learn it. The extent of the armor which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the armor from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The metal for armorsmithing is obtained using the Mining skill, or better metals from the Smelting skill.
Master Costuming (MasterCostuming)
Skill : Master Costuming Domain : Crafting Available: Numerous Classes(30) Requires : 'Costuming' at 100% Requires : A base intelligence of at least 16. Allows : Light Crafting I, Durable Crafting I, Quality Crafting I Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : MASTERCOSTUME, MCOSTUME, MCOSTUMING, MASTERCOSTUMING Usage : MCOSTUME (LIST/MEND/REFIT/SCAN) [ITEM TYPE] Example : mcostume shirt : mcostume list : mcostume list shirt : mcostume mend shirt : mcostume refit shirt : mcostume scan : mcostume scan bob This skill allows a player to knit masterful specialized clothing, such as children's clothing and culture-based clothing. The extent of the items which can be costumed expands as the player goes up in level. This command also allows the player to mend any damaged clothing, or refit any clothes which are the wrong size. To begin costuming a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for costuming is found using the Butchering or Foraging skills.
Master Leather Working (MasterLeatherWorking)
Skill : Master Leather Working Domain : Crafting Available: Numerous Classes(30) Requires : 'Leather Working' at 100% Requires : A base constitution of at least 16. Allows : Light Crafting I, Durable Crafting I, Quality Crafting I Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : MASTERLEATHERWORKING, MLEATHERWORK, MLEATHERWORKING Usage : MLEATHERWORK (LIST/MEND/REFIT/SCAN) (BUNDLE [NUM]) [ITEM TYPE] Example : mleatherwork vest : mleatherwork bundle 100 leather : mleatherwork list : mleatherwork list vest : mleatherwork mend vest : mleatherwork refit sleeves : mleatherwork scan : mleatherwork scan bob This skill allows a player to craft masterful leather items, such as armor, clothing, and even whips. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to mend any damaged leather items, or refit any armor which may be the wrong size. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the Butchering skill.
Master Tailoring (MasterTailoring)
Skill : Master Tailoring Domain : Crafting Available: Numerous Classes(30) Requires : 'Tailoring' at 100% Requires : A base dexterity of at least 16. Allows : Light Crafting I, Durable Crafting I, Quality Crafting I Allows : Quick Worker I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : MASTERKNIT, MKNIT, MTAILOR, MTAILORING, MASTERTAILOR, MASTERTAILORING Usage : MKNIT (LIST/MEND/REFIT/SCAN) (BUNDLE [NUM]) [ITEM TYPE] Example : mknit shirt : mknit bundle 100 cotton : mknit list : mknit list vest : mknit mend vest : mknit refit sleeves : mknit scan : mknit scan bob This skill allows a player to knit masterful clothing, such as dresses and suits. The extent of the items which can be knitted expands as the player goes up in level. This command also allows the player to mend any damaged clothing, or refit any clothes which are the wrong size. To begin knitting a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for knitting is found using the Butchering or Foraging skills.
Master Weaponsmithing (MasterWeaponsmithing)
Skill : Master Weaponsmithing Domain : Crafting Available: Numerous Classes(30) Requires : 'Weaponsmithing' at 100%, and (One of: 'Axe Specialization', 'Blunt Weapon Specialization', 'Edged Weapon Specialization', 'Flailing Weapon Specialization', 'Hammer Specialization', 'Hand to hand combat', 'Polearm Specialization', 'Ranged Weapon Specialization', 'Staff Specialization', 'Sword Specialization', or 'Weapon Specialization') Requires : A base strength of at least 16. Allows : Light Crafting I, Quality Crafting I, Quick Worker I Allows : Lethal Crafting I, Counterbalance Crafting I Use Cost : Movement (25) Quality : Circumstantial Targets : Items Creatures Range : Touch, or not applicable Commands : MWEAPONSMITH, MASTERWEAPONSMITHING Usage : MWEAPONSMITH (LIST/MEND/SCAN) [WEAPON TYPE] Example : mweaponsmith twohanded sword : mweaponsmith list : mweaponsmith list sword : mweaponsmith scan : mweaponsmith scan bob This skill allows a player to craft master-level weapons from metal. This skill requires Blacksmithing and Weaponsmithi
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