Player Skills Reference

CoffeeMud 5.4

Prayers
Chants
Songs/Dances/Plays
Spells
Expertises
Skills

Alchemy (Alchemy)



Skill : Alchemy
Domain : Crafting
Available: Bard(10) Several Classes(1)
Requires : A base intelligence of at least 12. A base wisdom of at least 12.
Allows : Wise Crafting I, Home Cooking I, Quick Worker I
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : BREW, ALCHEMY
Usage : BREW (LIST) [POTION NAME] [BREWING CONTAINER]
Example : brew heal flask
: brew list
: brew list cure
This skill allows the player to brew a potion from one of the spells or prayers
the player knows. To do this, the player must have a glass drinking container to
make the potion out of. Many potions require ingredients, and all require water or
some other liquid base to start from. Also, the player must have mastered the
spell or prayer before attempting to brew a potion from it. Lastly, the player will
lose some experience for brewing the potion.

Amputation (Amputation)



Skill : Amputation
Domain : Anatomy
Available: Gaoler(30)
Allows : Anatomy I
Use Cost : Mana (25) Movement (25)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : AMPUTATE
Usage : AMPUTATE [TARGET NAME] [PART]
Example : amputate orc arm
This ability governs the careful removal of body parts as a punishment for
crimes. The target is, amazingly, not harmed during the procedure, but merely
loses the specified limb. The target must be lying on an operating table or bed,
bound.

Animal Taming (AnimalTaming)



Skill : Animal Taming
Domain : Animal affinity
Available: Trapper(18)
Allows : Quick Worker I, Animal Affinity I
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : TAME, TAMING, ANIMALTAMING
Usage : TAME [MOB NAME] ([CAGE NAME])
Example : tame bear cage
This skill allows the player to remove any behaviors, such as aggressiveness or
the tendency to roam around, or other behaviors from the target caged or bound mob.

Animal Trading (AnimalTrading)



Skill : Animal Trading
Domain : Animal affinity
Available: Trapper(23)
Allows : Quick Worker I, Animal Affinity I
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : ANIMALTRADING, ANIMALTRADE, ANIMALSELL, ASELL
Usage : ASELL [MOB NAME] ([CAGE NAME]) ([SHOPKEEPER NAME])
Example : asell bear cage shopkeeper
Example : asell bear
Example : asell bear shopkeeper
This skill allows the player to sell bound or caged animals to shopkeepers who
deal in them. As can be seen from the parameters, the player may also sell mobs
right out of cages, or animals in their group who are bound.

Animal Training (AnimalTraining)



Skill : Animal Training
Domain : Animal affinity
Available: Beastmaster(15) Trapper(24)
Allows : Quick Worker I, Animal Affinity I
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : ANIMALTRAINING
Usage : ANIMALTRAIN [MOB NAME] ([CAGE NAME]) [SKILL]
Example : animaltrain bear cage kill
Example : animaltrain bear wander
This skill allows the player to add behaviors, such as aggressiveness or the
tendency to roam around, or other behaviors and skills to the bound or caged
animal.

Apothecary (Apothecary)



Skill : Apothecary
Domain : Crafting
Available: Barbarian(10) Numerous Classes(1)
Requires : A base wisdom of at least 12.
Allows : Identify Poison, Poisoning I, Quick Worker I
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : APOTHECARY, MIX
Skill : APOTHECARY
Usage : MIX LIST/[BREWING CONTAINER]
Example : mix pot
: mix list
: mix list slumber
This skill allows the player to create a deadly poison from basic ingredients.
The player must be near a fire over which the poison can be brewed. The
ingredients must be placed in a fire-safe container, like a pot or pan. A pot may
be filled with water or other liquids, if water or the liquid is required for the
recipe.

Banish (Archon_Banish)



Skill : Banish
Domain : Archon
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 1
Commands : BANISH
Usage : BANISH [PLAYER NAME] ([MAP ROOM]) (RL TIME)
Example : banish gunther
Example : banish gunther Midgaard#3001
Example : banish gunther 3 hours
Example : banish gunther 14 years
From anywhere on the map, the player with this skill can send the target
mob/player to a prison from which they can never escape. Use this skill again on
the same player to release them. The Archon can optionally specify a room on the
map which this skill will copy and use as the jail. The Archon can also optionally
end the command with the number of seconds, ticks, minutes, hours, days, weeks, or
years in which to keep the player imprisoned.

Freeze (Archon_Freeze)



Prayer : Freeze Metal
Domain : Cursing
Available: Purist(15)
Allows : Aqualist I
Alignment: somewhat good, pure neutral, somewhat evil
Use Cost : Mana (50)
Quality : Malicious
Targets : Items Creatures
Range : Touch, or not applicable
Commands : PRAY, PR
Usage : PRAY "FREEZE METAL" [TARGET NAME]
Example : pray "freeze metal" bob
This spell causes the metal objects being worn or wielded by the target to
begin freezing and biting at their skin, and freeze to whatever they are touching.

Hush (Archon_Hush)



Social : hush


Target ^?: none
You see : SHHHHHHHHHHHHHHHHHHHHHH
Others see : Requests everyone quiet down. Shhhhhhhhhhh...

Target ^?: someone
No Target : Who needs to be silenced?
You see : You nicely ask <T-NAMESELF> to be more quiet.
Target sees: Kindly requests that you please quiet down.
Others see : Nicely asks the target to be more quiet.

Target ^?: self
You see : You realize you are loud and obnoxious and try to silence
yourself.
Others see : Covers mouth in an attempt to silence themself.

Metacrafting (Archon_Metacraft)


Multiwatch (Archon_Multiwatch)


Ability    : Multiwatch
Usage : MULTIWATCH (AUTO/STOP/ADD [NAME] ... [NAME])
Example : multiwatch add playerone playertwo
Example : multiwatch auto
Example : multiwatch stop
Description:
This is an archon skill to assist in determining if a set of players who are
connected from the same ip address are the same person. It does this by tracking
certain pieces of data which together may be taken as rather circumstantial
evidence of someone multiplaying. The definition of the numbers are as follows:
SYNC - The number of commands entered by more than one member of an IP group
within a single 4 second period.
SPEECH - This refers to SAY commands, broken into three sections. The first
number represents the number of SAY commands done in the same room with a player
who has the same IP address. The second number represents the number of SAY
commands directed at another player. The last number is the number of SAY commands
total.
SOCIALS - These are also divided into three numbers where, again, the first is
the number of socials in the same room with a player with the same IP, the second
being socials directed at another player, and the last being the number of total
socials.
CMD - The number of commands entered which are different than the previous
command entered.
ORDER - The number of times one of the players in the group gave an ORDER to
another player in the group. A sure sign indeed.

Record (Archon_Record)



Skill : Record
Domain : Archon
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 1
Commands : RECORD
Usage : RECORD [PLAYER NAME]
Example : record gunther
From anywhere on the map, the player with this skill can begin recording all
activity of the target to a file in the local file system as if they were snooping
them.

Stinkify (Archon_Stinkify)



Skill : Stinkify
Domain : Archon
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 1
Commands : STINKIFY
Usage : STINKIFY [PLAYER NAME]
Example : stinkify gunther
From anywhere on the map, the player with this skill can cause the target to
become 1 level stinkier than they were before.

Wrath (Archon_Wrath)



Skill : Wrath
Domain : Archon
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 1
Commands : WRATH
Usage : WRATH [PLAYER NAME] (!)
Example : wrath gunther
Example : wrath gunther !
From anywhere on the map, the player with this skill can immediately knock
another mob out of their shoes, depriving them of half of their hit points, mana,
and movement in the process. If the "!" flag is added, an announcement of the wrath
will also be made.

Armorsmithing (Armorsmithing)



Skill : Armorsmithing
Domain : Crafting
Available: Apprentice(17) Artisan(7) Gaoler(30) Numerous Classes(5)
Requires : 'Blacksmithing' at 75%
Requires : A base strength of at least 12.
Allows : Master Armorsmithing, Light Crafting I, Durable Crafting I
Allows : Quality Crafting I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : ARMORSMITH, ARMORSMITHING
Usage : ARMORSMITH (LIST/MEND/REFIT/SCAN) [ARMOR TYPE]
Example : armorsmith platemail shirt
: armorsmith list
: armorsmith list vest
: armorsmith mend vest
: armorsmith refit sleeves
: armorsmith scan
: armorsmith scan bob
This skill allows a player to craft armor pieces from metal. This skill
requires Blacksmithing in order to learn it. The extent of the items which can be
crafted expands as the player goes up in level. To begin smithing, the player must
be in a room with an open fire burning, and must have placed the metal he or she
wishes to make the item from on the ground. This command may also be used to mend
damaged metal armors, as well as refit metal armors which are the wrong size. The
player may also scan the room or other players for equipment that may be mended by
this skill, using the scan parameter. The raw metal for armorsmithing can be
obtained using the Mining skill, and better metals through the Smelting skill.

Baking (Baking)



Skill : Baking
Domain : Crafting
Available: Apprentice(4) Gaoler(1) Numerous Classes(5)
Requires : 'Cooking'
Allows : Home Cooking I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : BAKING, BAKE
Usage : BAKE LIST/[BAKING CONTAINER]
Example : bake list
Example : bake list oven
Example : bake oven
This skill allows the player to create a more nutricious meal from basic edible
ingredients. The player must be near a fire over which the meal can be cooked.
The ingredients must be placed in a fire-safe container, that is closeable, and is
closed. The container may be filled with water, if water is required for the
recipe. The ingredients for cooking are best obtained through the Butchering skill
and the Foraging skill.

Bandaging (Bandaging)



Skill : Bandaging
Domain : Anatomy
Available: Numerous Classes(1)
Allows : Anatomy I
Component: 1 pound of cloth
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : BANDAGE, BANDAGING
Usage : BANDAGE [MOB NAME]
Example : bandage bob
This skill allows the player to use a small bit of raw cloth to bandage up any
serious wounds. This skill will stop bleeding, and protect extreme injuries,
allowing the body to heal normally.

Blacksmithing (Blacksmithing)



Skill : Blacksmithing
Domain : Crafting
Available: Apprentice(4) Artisan(4) Gaoler(5) Numerous Classes(1)
Requires : A base strength of at least 10.
Allows : Locksmithing, Smelting, Armorsmithing, Weaponsmithing
Allows : Light Crafting I, Quality Crafting I, Quick Worker I
Allows : Torturesmithing, Cage Building, Jewel Making
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : BLACKSMITH, BLACKSMITHING
Usage : BLACKSMITH (LIST) (BUNDLE [NUM]) [ITEM TYPE]
Example : blacksmith pot
: blacksmith bundle 100 iron
: blacksmith list
: blacksmith list pot
This skill allows a player to craft metal items, such as pots and pans. The
extent of the items which can be crafted expands as the player goes up in level.
To begin smithing, the player must be in a room with an open fire burning, and must
have placed the metal he or she wishes to make the item from on the ground. The raw
metal for blacksmithing can be obtained using the Mining skill, and better metals
through the Smelting skill.

Body Piercing (BodyPiercing)



Skill : Body Piercing
Domain : Artistic
Available: Gaoler(3)
Allows : Artsy I, Quick Worker I
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : BODYPIERCE, BODYPIERCING
Usage : BODYPIERCING [TARGET NAME] [LOCATION]
Example : bodypiercing bob ears
This skill allows a player to pierce the body parts of the target. The target
must hold still for it, of course. What results can only be seen when the proper
wear location is not covered by clothing. Parts available for piercing include the
lip, nose, ears, eyebrows, nipples, and belly button.

Butchering (Butchering)



Skill : Butchering
Available: Several Classes(2) Numerous Classes(1)
Allows : Chirgury, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : BUTCHER, BUTCHERING, SKIN
Usage : BUTCHER (BUNDLE [NUM]) [TARGET BODY]
Example : butcher body
Example : butcher bundle 10 bones
With this common skill, a dead body can be cut up and its useful parts
separated. You can also bundle multiple resources together using this skill. The
GET command can be used to unbundle such resources.

Cage Building (CageBuilding)



Skill : Cage Building
Domain : Crafting
Available: Apprentice(4) Artisan(5) Trapper(20)
Requires : (One of: 'Carpentry', or 'Blacksmithing')
Requires : A base constitution of at least 14.
Allows : Quick Worker I
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : BUILDCAGE, CAGEBUILDING
Usage : CAGEBUILD [ITEM TYPE]
Example : cagebuild cage
: cagebuild list
: cagebuild list cage
This skill allows a player to craft cages and wagon cages. The extent of the
items which can be crafted expands as the player goes up in level. To begin
carving a new item, the player must have placed the wood he or she wishes to make
the item from on the ground.

Carpentry (Carpentry)



Skill : Carpentry
Domain : Crafting
Available: Apprentice(4) Artisan(4) Gaoler(6) Numerous Classes(1)
Requires : A base constitution of at least 10.
Allows : Ship Building, Wainwrighting, Fletching, Construction
Allows : Light Crafting I, Durable Crafting I, Quality Crafting I
Allows : Quick Worker I, Lethal Crafting I, Counterbalance Crafting I
Allows : Torturesmithing, Cage Building
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CARVE, CARPENTRY
Usage : CARVE (LIST/MEND/REFIT/SCAN) (BUNDLE [NUM]) [ITEM TYPE]
Example : carve small table
: carve bundle 100 maple
: carve list
: carve list table
: carve mend club
: carve refit club
: carve scan
: carve scan bob
This skill allows a player to craft wooden items, such as chairs and wooden
shields. The extent of the items which can be crafted expands as the player goes
up in level. This command also allows the player to repair any damaged wooden
weapons or armor, and to refit any armor which may be the wrong size.To begin
carving a new item, the player must have placed the wood he or she wishes to make
the item from on the ground. The player may also scan the room or other players
for equipment that may be mended by this skill, using the scan parameter. Items
crafted with balsa can be done with half the required wood listed, while items
crafted with ironwood will require twice the required wood listed. The raw wood for
carpentry can be obtained using the Chopping skill.

Wood Chopping (Chopping)



Skill : Wood Chopping
Domain : Gathering
Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1)
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CHOP, CHOPPING
Usage : CHOP (BUNDLE [NUM]) [TARGET])
Example : chop
Example : chop bundle 10 oak
With this common skill, a player can find good trees, chop a few down, and the
chop up the wood for carrying. Trees for chopping are best found in forests. You
can also bundle multiple resources together using this skill. The GET command can
be used to unbundle such resources.

Clan Crafting (ClanCrafting)



Skill : Clan Crafting
Domain : Crafting
Available: Numerous Classes(1)
Allows : Wise Crafting I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CLANCRAFT
Usage : CLANCRAFT (LIST) [ITEM TYPE]
Available: Enchanter Clan Members
Example : clancraft flag
: clancraft list
: clancraft list flag
This skill allows a player to craft clan items. The clan items from this skill
require that the clan have a certain amount of experience in order to make the
item. For this reason, only clan members who have the rank of Enchanter (or the
equivalent privileges), may use this skill even if they have the skill. The
majority of items crafted using this skill serve the CONQUEST system. See the help
on CONQUEST for more information on how to use the items. The extent of the items
which can be crafted expands as the player goes up in level. To begin crafting,
the player must have placed the materials he or she wishes to make the item from on
the ground.

Cobbling (Cobbling)



Skill : Cobbling
Domain : Crafting
Available: Artisan(9) Gaoler(30) Numerous Classes(5)
Requires : 'Leather Working'
Requires : A base constitution of at least 12.
Allows : Light Crafting I, Durable Crafting I, Quality Crafting I
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : COBBLE, COBBLING
Usage : COBBLE (LIST/MEND/REFIT/SCAN) (BUNDLE [NUM]) [ITEM TYPE]
Example : cobble shoes
: cobble bundle 100 oak
: cobble list
: cobble list shoe
: cobble mend shoe
: cobble refit boots
: cobble scan
: cobble scan bob
This skill allows a player to craft shoes and footware. The extent of the
items which can be crafted expands as the player goes up in level. This command
also allows the player to mend any damaged footware, or refit any footware which
may be the wrong size. To begin crafting a new item, the player must have placed
the material he or she wishes to make the item from on the ground. The player may
also scan the room or other players for equipment that may be mended by this skill,
using the scan parameter.

Construction (Construction)



Skill : Construction
Domain : Crafting
Available: Apprentice(22) Artisan(15) Gaoler(30) Numerous Classes(10)
Requires : 'Carpentry'
Requires : A base constitution of at least 12.
Allows : Ingenious Engineering I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : CONSTRUCT
Usage : CONSTRUCT [LIST/[PROJECT NAME]] [DIRECTION]
Example : construct wall north
: construct list
: construct roof
: construct door east
: construct title A messy room.
: construct desc east This is my favorite Door.
: construct desc room This is a messy room.
: construct help Bob
This skill allows a player to construct a building or other structures on a
property the player owns. Walls and doors may be built following the construction
of roof and framework. Fences and gates may be built outdoors. This skill also
allows the demolition of unwanted walls and structures, and the giving of a title
and description to a room. The parameters also allow more than one person to assist
in a construction project. All of the structures made with this skill are made of
wood. Items crafted with balsa can be done with half the required wood listed,
while items crafted with ironwood will require twice the required wood listed. The
raw wood for construction can be obtained using the Chopping skill.

Cooking (Cooking)



Skill : Cooking
Domain : Crafting
Available: Apprentice(4) Artisan(5) Numerous Classes(1)
Allows : Baking, Food Prep, Distilling, Home Cooking I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : COOK, COOKING
Usage : COOK LIST/[COOKING CONTAINER]
Example : cook list
Example : cook list stew
Example : cook pot
This skill allows the player to create a more nutricious meal from basic edible
ingredients. The player must be near a fire over which the meal can be cooked.
The ingredients must be placed in a fire-safe container, like a pot or pan. A pot
may be filled with water, if water is required for the recipe. The ingredients for
cooking are best obtained through the Butchering skill and the Foraging skill, and
some Food Prep may be necessary for some dishes.

Costuming (Costuming)



Skill : Costuming
Domain : Crafting
Available: Artisan(5) Gaoler(30) Numerous Classes(10)
Requires : 'Tailoring'
Requires : A base intelligence of at least 12.
Allows : Master Costuming, Light Crafting I, Durable Crafting I
Allows : Quality Crafting I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : COSTUME, COSTUMING
Usage : COSTUME (LIST/MEND/REFIT/SCAN) [ITEM TYPE]
Example : costume habit
: costume list
: costume list habit
: costume mend habit
: costume refit habit
: costume scan
: costume scan bob
This skill allows a player to knit specialized clothing, such as children's
clothing and culture-based clothing. The extent of the items which can be costumed
expands as the player goes up in level. This command also allows the player to
mend any damaged clothing, or refit any clothes which are the wrong size. To begin
costuming a new item, the player must have placed the cloth he or she wishes to
make the clothing from on the ground. The player may also scan the room or other
players for equipment that may be mended by this skill, using the scan parameter.
The raw cloth for costuming is found using the Butchering or Foraging skills.

Gem Digging (Digging)



Skill : Gem Digging
Domain : Gathering
Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1)
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DIG, DIGGING
Usage : DIG (BUNDLE [NUM]) [TARGET])
Example : dig
Example : dig bundle 10 gems
With this common skill, a player can perform the delicate task of mining gems
and other precious stones. The precious stones found with this skill are best
hunted for in mountains or caves. Sand is best found in the desert. You can also
bundle multiple resources together using this skill. The GET command can be used
to unbundle such resources.

Distilling (Distilling)



Skill : Distilling
Domain : Crafting
Available: Apprentice(12) Gaoler(30) Numerous Classes(10)
Requires : 'Cooking'
Allows : Home Cooking I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DISTILLING
Usage : DISTILL LIST/[BREWING CONTAINER]
Example : distill pot
: distill list
: distill list whiskey
This skill allows the player to create a beer and other liquors from basic
ingredients. The player must be near a fire over which the alcohol can be brewed.
The ingredients must be placed in a fire-safe container, like a pot or pan. A pot
must be filled with water or other liquids required by the recipe. The ingredients
for cooking are best obtained through the Foraging skill.

Domesticating (Domesticating)



Skill : Domesticating
Domain : Animal affinity
Available: Trapper(21)
Allows : Quick Worker I, Animal Affinity I
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DOMESTICATE, DOMESTICATING
Usage : DOMESTICATE [MOB NAME]
Usage : DOMESTICATE NAME [MOB] [NEW NAME]
Example : domesticate rabbit
Example : domesticate name rabbit bob
This skill allows the player to make a animal into a follower, and then to
re-name the animal if he chooses. The animal remains renamed only as long as it is
a follower.

Drilling (Drilling)



Skill : Drilling
Domain : Gathering
Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1)
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DRILL, DRILLING
Usage : DRILL (BUNDLE [NUM]) [TARGET CONTAINER]
Example : drill pot
Example : drill bundle 10 milk
With this common skill, a player carefully pokes around, in the ground or
trees, for useful liquids. The liquids are then placed into the liquid container
given by the parameters. Drilling is best done in forests and deserts. You can
also bundle multiple resources together using this skill. The GET command can be
used to unbundle such resources.

Bite (Druid_Bite)



Skill : Bite
Domain : Weapon use
Available: Beastmaster(7)
Allows : Unarmed Striking I, Unarmed Piercing I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : BITE
Usage : BITE [TARGET NAME]
Example : bite orc
While in his or her animal form (see ShapeShift), the Druid gains the ability
to deliver an especially powerful and piercing bite of damage.

Druidic Pass (Druid_DruidicPass)



Skill : Druidic Pass
Domain : Stealthy
Available: Several Classes(1)
Allows : Stealthy I
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PASS
Usage : PASS [DIRECTION]
Example : pass east
This skill allows the druid to move silently and almost invisibly from place to
place while traveling in the outdoors. Moreover, this skill allows the Druid to
pass into locked dwellings, if those dwellings are located in the druids domain.

Golem Form (Druid_GolemForm)



Skill : Golem Form
Domain : Shape shifting
Available: Delver(10)
Allows : Shapeshifting I
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : GOLEMFORM
Usage : GOLEMFORM [LIST/FORM NAME]
Example : golemform
Example : golemform list
Example : golemform massive stone golem
The druid gains the ability, through this skill, to take on the form of a stone
golem. The form progresses as the druid gains in level, he will gain access to
more powerful forms, each more devastating than the last, though each also a bit
slower on the move. Golems are also unable to speak or chant.

Know Plants (Druid_KnowPlants)



Skill : Know Plants
Domain : Nature lore
Available: Gaian(7)
Allows : Nature Lore I
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : KNOWPLANT
Usage : KNOWPLANT [ITEM NAME]
Example : knowplant flowers
This skill allows a player to gain knowledge about a plant, or an item made
from plant material. If the plant was summoned by a druid, it will give the name
of the druid who summoned it as well.

My Plants (Druid_MyPlants)



Skill : My Plants
Domain : Nature lore
Available: Several Classes(1)
Allows : Nature Lore I
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : MYPLANTS, PLANTS
Usage : MYPLANTS
Example : myplants
A druid can, at will, become attuned to the plants which he or she has created
through druidic magic. This ability allows the druid to perceive all of his or her
magical plants still alive, and where they are.

This skill is most useful for Plant Pass and for creating a druidic connection
to an area. A druid in a rural area has placed one of his or her plants in at
least 50% of the rooms in an area will create a druidic connection to the area. See
also Druidic Connection for more information on this phenomenon.

Druids also gain experience for placing their plants inside areas classified as
cities. A certain number of plants per city per mud-month can be summoned for
experience in this way.

Pack Call (Druid_PackCall)



Skill : Pack Call
Domain : Animal affinity
Available: Beastmaster(30)
Allows : Animal Affinity I
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PACKCALL
Usage : PACKCALL
Example : packcall
This powerful skill allows the druid, while in their animal form, to call on
the aid of like animals during combat. The combat aid will always arrive in the
form of animals one-step below the druids current animal form, and always in
numbers reflective of their level and skill, as well as reflective of the druids
leadership abilities. These animals are able to rescue the druid from his or her
enemies on command. To do this, the druid needs only to order them to 'rescue'.
Like many druid abilities, the druid must be out in the wild for this skill to
work.

Plant Form (Druid_PlantForm)



Skill : Plant Form
Domain : Shape shifting
Available: Gaian(10)
Allows : Shapeshifting I
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : PLANTFORM
Usage : PLANTFORM [LIST/FORM NAME]
Example : plantform
Example : plantform list
Example : plantform flower
The druid gains the ability, through this skill, to take on the form of a
plant. The plant form progresses as the druid gains in level.

Recover Voice (Druid_RecoverVoice)



Skill : Recover Voice
Domain : Fitness
Available: SkyWatcher(16)
Allows : Fitness I
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : VRECOVER, RECOVERVOICE
Usage : RECOVERVOICE
Example : recovervoice
Short(s) : vrecover
This skill allows the druid to "shake off" any magical or other affects which
may be preventing him or her from speaking and thus chanting.

Rend (Druid_Rend)



Skill : Rend
Domain : Weapon use
Available: Beastmaster(25)
Allows : Unarmed Striking I, Unarmed Piercing I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : REND
Usage : REND [TARGET NAME]
Example : rend orc
While in his or her animal form (see ShapeShift), the Druid gains the ability
to kick their way out of a pin, or rip open an target prone on the ground with his
or her legs.

Shape Shift (Druid_ShapeShift)



Skill : Second Totem
Domain : Shape shifting
Available: Beastmaster(6)
Allows : Shapeshifting I
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Usage : SHAPESHIFT [TOTEM NUMBER]
Example : shapeshift 2
Example : shapeshift lion
Example : shapeshift 3
Example : shapeshift 4
As certain Druids gain in experience and skill, they may acquire new totems or
animal forms which they may take on. By specifying the totem number or the name of
the animal form, the druid may take on the new form. Just like the normal
ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the
druid gains levels.

Second Totem (Druid_ShapeShift2)



Skill : Second Totem
Domain : Shape shifting
Available: Beastmaster(6)
Allows : Shapeshifting I
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Usage : SHAPESHIFT [TOTEM NUMBER]
Example : shapeshift 2
Example : shapeshift lion
Example : shapeshift 3
Example : shapeshift 4
As certain Druids gain in experience and skill, they may acquire new totems or
animal forms which they may take on. By specifying the totem number or the name of
the animal form, the druid may take on the new form. Just like the normal
ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the
druid gains levels.

Third Totem (Druid_ShapeShift3)



Skill : Second Totem
Domain : Shape shifting
Available: Beastmaster(6)
Allows : Shapeshifting I
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Usage : SHAPESHIFT [TOTEM NUMBER]
Example : shapeshift 2
Example : shapeshift lion
Example : shapeshift 3
Example : shapeshift 4
As certain Druids gain in experience and skill, they may acquire new totems or
animal forms which they may take on. By specifying the totem number or the name of
the animal form, the druid may take on the new form. Just like the normal
ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the
druid gains levels.

Fourth Totem (Druid_ShapeShift4)



Skill : Second Totem
Domain : Shape shifting
Available: Beastmaster(6)
Allows : Shapeshifting I
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Usage : SHAPESHIFT [TOTEM NUMBER]
Example : shapeshift 2
Example : shapeshift lion
Example : shapeshift 3
Example : shapeshift 4
As certain Druids gain in experience and skill, they may acquire new totems or
animal forms which they may take on. By specifying the totem number or the name of
the animal form, the druid may take on the new form. Just like the normal
ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the
druid gains levels.

Fifth Totem (Druid_ShapeShift5)



Skill : Second Totem
Domain : Shape shifting
Available: Beastmaster(6)
Allows : Shapeshifting I
Use Cost : Mana (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Usage : SHAPESHIFT [TOTEM NUMBER]
Example : shapeshift 2
Example : shapeshift lion
Example : shapeshift 3
Example : shapeshift 4
As certain Druids gain in experience and skill, they may acquire new totems or
animal forms which they may take on. By specifying the totem number or the name of
the animal form, the druid may take on the new form. Just like the normal
ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the
druid gains levels.

Dyeing (Dyeing)



Skill : Dyeing
Domain : Artistic
Available: Apprentice(5) Artisan(6) Gaoler(30) Numerous Classes(1)
Requires : A base charisma of at least 8.
Allows : Artsy I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : DYE, DYEING
Usage : DYE [ITEM NAME] [COLOR]
Example : dye shirt blue
This skill allows the player to dye a qualifying cloth item a different color.

Embroidering (Embroidering)



Skill : Embroidering
Domain : Calligraphy
Available: Apprentice(5) Artisan(6) Gaoler(30) Numerous Classes(1)
Requires : 'Write'
Requires : A base charisma of at least 10.
Allows : Fine Calligraphy I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : EMBROIDER, EMBROIDERING
Usage : EMBROIDER [ITEM NAME] [MESSAGE]
Example : embroider shirt my favorite shirt
This skill allows the player to embroider a unique message onto a qualifying
cloth or leather item. To read the message, one need only LOOK at the item.

Engraving (Engraving)



Skill : Engraving
Domain : Calligraphy
Available: Apprentice(5) Artisan(6) Gaoler(30) Numerous Classes(1)
Requires : 'Write'
Requires : A base charisma of at least 10.
Allows : Fine Calligraphy I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : ENGRAVE, ENGRAVING
Usage : ENGRAVE [ITEM NAME] [MESSAGE]
Example : engrave sword the deathmaster
This skill allows the player to engrave a unique message onto a qualifying
metal, stone, or wooden item. To read the message, one need only LOOK at the item.
Engraving requires profficiency in both this skill and in the WRITEing skill.

Farming (Farming)



Skill : Farming
Domain : Gathering
Available: Gaian(11) Gaoler(30) Numerous Classes(10)
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : PLANT, FARM, FARMING
Usage : PLANT (BUNDLE [NUM]) [RESOURCE NAME]
Example : plant berries
Example : plant bundle 10 berries
This skill allows the player to plant a resource into the ground. The player
must place a sample of the resource on the ground first to use as seed. After
planting is completed, the resource will be ready to harvest some time later, after
the plants have grown. You can also bundle multiple resources together using this
skill. The GET command can be used to unbundle such resources.

Armor Tweaking (Fighter_ArmorTweaking)



Skill : Armor Tweaking
Domain : Armor use
Available: Barbarian(9) Fighter(2) Monk(5) Paladin(3)
Available: Ranger(4)
Allows : Armor Optimizing I
Use Cost : Mana (50)
Quality : Always Beneficial
Targets : Items
Range : Touch, or not applicable
Commands : ARMORTWEAK, TWEAK
Usage : TWEAK [ARMOR PIECE]
Example : tweak leggings
The fighter becomes familiar enough with his or her armor that he is able to
properly arrange, tighten straps, twist, and otherwise tweak a worn armor piece to
get maximum benefit from it. The result is a 10% benefit bonus from the armor. The
benefits of the tweaking last as long as the armor is worn by the same wearer.

Atemi Strike (Fighter_AtemiStrike)



Skill : Atemi Strike
Domain : Punching
Available: Monk(30)
Allows : Iron Punching I, Combat Fluidity I
Use Cost : Movement (100)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : ATEMI
Usage : ATEMI [TARGET NAME]
Example : atemi orc
The Monk delivers a lethal, deadly, and powerful strike to the target. Some
time later, the target WILL die.

AutoBash (Fighter_AutoBash)



Skill : AutoBash
Domain : Shield use
Available: Fighter(20)
Requires : 'Shield Bash'
Allows : Shield Using I
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : AUTOBASH
Usage : AUTOBASH
Example : autobash
Using this command will toggle Auto Shield Bashing on and off. If the Fighter
turns this feature on, and knows Shield Bashing, he will attempt a free shield bash
attempt every combat round in which his autobash proficiency check is made.

Ax Kick (Fighter_AxKick)



Skill : Ax Kick
Domain : Kicking
Available: Assassin(21) Monk(8)
Requires : 'Kick'
Allows : Flying Kick, Iron Kicking I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : AXKICK
Usage : AXKICK [TARGET NAME]
Example : axkick orc
The Monk delivers swift and powerful kick to the target.

Back Hand (Fighter_BackHand)



Skill : Back Hand
Domain : Punching
Available: Monk(9)
Allows : Iron Punching I, Combat Fluidity I
Invoked : Automatic
Example :
So long as the Monk is unarmed, he or she has this ability to deliver an extra
attack per round using a swift, closed fist. This attack is only delivered to a
combatant which the monk is not currently targeting, but with whom the monk is in
melee combat all the same.

Battle Cry (Fighter_Battlecry)



Skill : Battle Cry
Domain : Singing
Available: Barbarian(6)
Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : BATTLECRY
Usage : BATTLECRY
Example : battlecry
The Barbarian lets out a primal scream of battle, inspiring all group members
to his or her banner. Those under the affect of the cry will hit more frequently.
The affect wears off when battle is concluded, or if battle is not joined swiftly
enough after the cry is made.

Behead (Fighter_Behead)



Skill : Behead
Domain : Anatomy
Available: Gaoler(20)
Allows : Anatomy I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : BEHEAD
Usage : BEHEAD [TARGET NAME]
Example : behead orc
This skill is an execution skill whereby the fighter rears back and beheads a
target which has been bound and is lying prone. The target must be wanted for a
crime in the area for this skill to work.

Berzerk (Fighter_Berzerk)



Skill : Berzerk
Domain : Martial lore
Available: Barbarian(8) Beastmaster(21) Fighter(22)
Allows : Combat Fluidity I, Martial Lore I
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : BERZERK
Usage : BERZERK
Example : berzerk
Allows the fighter to gain some temporary bonus hit points, bonus attack
points, and bonus damage, at the expense of a slightly lower armor score.

Blind Fighting (Fighter_BlindFighting)



Skill : Blind Fighting
Domain : Martial lore
Available: Beastmaster(15) Burglar(17) Fighter(10) Jester(23)
Available: Monk(11) Paladin(12) Dancer(23)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
Example :
Negates the affects of not being able to see your opponent during combat.

Body Flip (Fighter_BodyFlip)



Skill : Body Flip
Domain : Grappling
Available: Monk(10) Dancer(10)
Allows : Vice-Gripping I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : BODYFLIP
Usage : BODYFLIP [TARGET NAME]
Example : bodyflip orc
The Monk slips in and turns the target head over heals, dropping them to the
ground stunned for a few moments.

Body Shield (Fighter_BodyShield)



Skill : Body Shield
Domain : Grappling
Available: Monk(16)
Allows : Vice-Gripping I, Combat Fluidity I
Invoked : Automatic
Example :
This skill allows a fighter to use an opponent pinned using the PIN skill as a
shield against weapon attacks.

Body Toss (Fighter_BodyToss)



Skill : Body Toss
Domain : Grappling
Available: Monk(9)
Allows : Vice-Gripping I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : BODYTOSS
Usage : BODYTOSS [TARGET NAME]
Example : bodytoss orc
The fighter picks up the target and tosses them away from himself, doing a bit
of damage and putting them out of range.

Bullrush (Fighter_BullRush)



Skill : Bullrush
Domain : Acrobatic
Available: Barbarian(23)
Allows : Acrobatic I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch - Range 1
Commands : BULLRUSH
Usage : BULLRUSH [TARGET NAME] [DIRECTION]
Example : bullrush orc east
The fighter takes a strong charge at the target, and runs them into the next
room or area in one mighty heroic move.

Called Shot (Fighter_CalledShot)



Skill : Called Shot
Domain : Martial lore
Available: Assassin(25) Ranger(25)
Allows : Combat Fluidity I, Martial Lore I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CALLEDSHOT
Usage : CALLEDSHOT ([TARGET NAME]) [BODY PART]
Example : calledshot left arm
Example : calledshot orc left arm
The player calls out a body part on the target to destroy. If the player
manages to take more than 10% of the targets hit points on the next hit, the body
part will be removed. Requires the use of a ranged or thrown weapon.

Called Strike (Fighter_CalledStrike)



Skill : Called Strike
Domain : Martial lore
Available: Fighter(24)
Allows : Combat Fluidity I, Martial Lore I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CALLEDSTRIKE
Usage : CALLEDSTRIKE ([TARGET NAME]) [BODY PART]
Example : calledstrike left arm
Example : calledstrike orc left arm
The player calls out a body part on the target to destroy. If the player
manages to take more than 10% of the targets hit points on the next hit, the body
part will be removed. Requires the use of a slashing melee weapon.

Cartwheel (Fighter_Cartwheel)



Skill : Cartwheel
Domain : Acrobatic
Available: Jester(24) Monk(15) Dancer(19)
Allows : Acrobatic I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : CARTWHEEL
Usage : CARTWHEEL
Example : cartwheel
The Monk jumps into a hands-over-heels cartwheel away from his or her opponent.
This can put the Monk as far as range 2 from enemies.

Catch Projectile (Fighter_CatchProjectile)



Skill : Catch Projectile
Domain : Evasive
Available: Monk(12)
Allows : Evasively I
Invoked : Automatic
Example :
The Monk gains the uncanny ability to catch arrows, spears, and other
projectiles in mid flight. The Monk requires a free hand to perform this skill.

Charge (Fighter_Charge)



Skill : Charge
Domain : Acrobatic
Available: Barbarian(1)
Allows : Acrobatic I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Range 1 - Range 2
Commands : CHARGE
Usage : CHARGE [TARGET NAME]
Example : charge orc
The Barbarian runs at top speed at an target, delivering a deadly attack, but
sacrificing armor.

Circle Parry (Fighter_CircleParry)



Skill : Circle Parry
Domain : Evasive
Available: Monk(17)
Allows : Evasively I
Invoked : Automatic
Example :
The Monk gains the skill to block and parry melee attacks while unarmed.

Circle Trip (Fighter_CircleTrip)



Skill : Circle Trip
Domain : Dirty fighting
Available: Monk(22) Dancer(25)
Allows : Combat Fluidity I, Dirty Fighting I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : CIRCLETRIP, CTRIP
Usage : CIRCLETRIP
Example : circletrip
Short(s) : ctrip
The Monk becomes capable of swinging his foot along the floor, tripping all
opponents in range.

Cleave (Fighter_Cleave)



Skill : Cleave
Domain : Martial lore
Available: Assassin(23) Barbarian(6) Beastmaster(6) Fighter(5)
Available: Paladin(15) Ranger(10)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
Example :
This skill allows a fighter who is in combat against more than one opponent to
take an extra attack against the next opponent on the same round in which the first
opponent is killed.

Counter-Attack (Fighter_CounterAttack)



Skill : Counter-Attack
Domain : Martial lore
Available: Fighter(24)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
Example :
This skill allows a fighter to position themselves for an extra attack
following a successful Parry.

Coup de Grace (Fighter_CoupDeGrace)



Skill : Coup de Grace
Domain : Dirty fighting
Available: Fighter(30)
Allows : Combat Fluidity I, Dirty Fighting I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : COUP, COUPDEGRACE
Usage : COUP [TARGET NAME]
Example : coup orc
The fighter attempts to deliver a final fatal blow to the target which is very
injured, below 25% of their hit points and completely prone (lying down). This is
a difficult skill to use properly, so practice often! The typical fighter must
quickly whomp their target to the group and coup-de-grace them before they come
back to their senses.

Cover Defence (Fighter_CoverDefence)



Skill : Cover Defence
Domain : Evasive
Available: Fighter(23) Trapper(16)
Allows : Evasively I
Invoked : Automatic
Example :
During combat, the fighter will keep an eye out for defensive cover positions
to take against missile weapons. When the moment is right, the fighter may take
cover behind these positions, negating the missile attack.

Critical Shot (Fighter_CriticalShot)



Skill : Critical Shot
Domain : Martial lore
Available: Assassin(17) Fighter(16) Jester(14) Ranger(15)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
Example :
Gives the fighter a bonus to all damage during combat when firing or throwing a
ranged weapon in combat.

Critical Strike (Fighter_CritStrike)



Skill : Critical Strike
Domain : Martial lore
Available: Assassin(11) Fighter(9) Jester(20)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
Example :
Gives the fighter a bonus to all damage during combat when using a weapon in
melee combat.

Deflect Projectile (Fighter_DeflectProjectile)



Skill : Deflect Projectile
Domain : Evasive
Available: Monk(7)
Allows : Evasively I
Invoked : Automatic
Example :
The Monk gains the uncanny ability to block and deflect arrows, spears, and
other projectiles in mid flight. The Monk requires a free hand to perform this
skill.

Desert Tactics (Fighter_DesertTactics)



Skill : Desert Tactics
Domain : Nature lore
Available: Barbarian(13)
Allows : Nature Lore I
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when
fighting in deserts. The fighter can also hide themselves simply by sitting down on
the ground and staying still for a few mins.

Dual Parry (Fighter_DualParry)



Skill : Dual Parry
Domain : Martial lore
Available: Assassin(16) Fighter(13)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
Example :
For players wielding two weapons, this skill allows the fighter to have an
extra parry attempt using the off-hand weapon during combat. A successful parry
effectively cancels the attack.

Endurance (Fighter_Endurance)



Skill : Endurance
Domain : Fitness
Available: Barbarian(18) Fighter(19) Monk(21) Dancer(19)
Allows : Fitness I
Invoked : Automatic
Example :
Allows the fighter to recover hit points, mana, and movement more quickly when
not in combat.

Far Shot (Fighter_FarShot)



Skill : Far Shot
Domain : Martial lore
Available: Ranger(17)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
Example :
This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at
extremely far ranges.

Flying Kick (Fighter_FlyingKick)



Skill : Flying Kick
Domain : Kicking
Available: Monk(12)
Requires : 'Ax Kick'
Allows : Iron Kicking I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Range 1 - Range 5
Commands : FLYINGKICK, FLYKICK
Usage : FLYING KICK [TARGET NAME]
Example : flying kick orc
From a range of 1 or greater, the Monk uses this skill to leap high into the
air and land a terrific kick on the target!

Forest Tactics (Fighter_ForestTactics)



Skill : Forest Tactics
Domain : Nature lore
Available: Barbarian(22)
Allows : Nature Lore I
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when
fighting in forests. The fighter can also hide themselves simply by sitting down on
the ground and staying still for a few mins.

Fragmentation (Fighter_Fragmentation)



Skill : Fragmentation
Domain : Weapon use
Available: Barbarian(24)
Allows : Ranged Striking I
Invoked : Automatic
This awesome skill allows thrown items to be hurled with SUCH force, that they
do TRIPLE their normal damage (depending upon proficiency). The downside is,
however, that the weapon is destroyed on impact as the weapon fragments and
splinters into the victim.

Gouge (Fighter_Gouge)



Skill : Gouge
Domain : Dirty fighting
Available: Monk(21)
Allows : Combat Fluidity I, Dirty Fighting I
Use Cost : Movement (100)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : GOUGE
Usage : GOUGE [TARGET NAME]
Example : gouge orc
The Fighter gouges at the eyes of the target, blinding them for a short time,
and possibly taking out an eye in the process.

Heroism (Fighter_Heroism)



Skill : Heroism
Domain : Martial lore
Available: Fighter(25)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
Example :
As the power and noteriety of the fighter grows, his or her ability to resist
certain demeaning blows (such as Coup De Graces, kicks, whomps, bashes, dirt
kicks, trips, etc..) grows.

Hills Tactics (Fighter_HillsTactics)



Skill : Hills Tactics
Domain : Nature lore
Available: Barbarian(17)
Allows : Nature Lore I
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when
fighting in hilly areas. The fighter can also hide themselves simply by sitting
down on the ground and staying still for a few mins.

Improved Shield Defence (Fighter_ImprovedShieldDefence)



Skill : Improved Shield Defence
Domain : Shield use
Available: Fighter(22)
Allows : Shield Using I
Invoked : Automatic
Example :
As the fighter gains proficiency with shield use, he becomes better able to use
a shield to enhance his armor.

Improved Throwing (Fighter_ImprovedThrowing)



Skill : Improved Throwing
Domain : Weapon use
Available: Barbarian(14)
Allows : Ranged Striking I
Invoked : Automatic
As the fighter gains proficiency in this skill, he or she hits more accurately
with thrown weapons, and does up to double damage.

Intimidation (Fighter_Intimidate)



Skill : Intimidation
Domain : Influential
Available: Barbarian(12) Beastmaster(10) Burglar(4) Doomsayer(9)
Allows : Influencing I
Invoked : Automatic
Example :
This skill makes the player naturally intimidating to lower level creatures,
making them less likely to be able to initiate an attack.

Jungle Tactics (Fighter_JungleTactics)



Skill : Jungle Tactics
Domain : Nature lore
Available: Barbarian(11)
Allows : Nature Lore I
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when
fighting in jungles. The fighter can also hide themselves simply by sitting down on
the ground and staying still for a few mins.

Kick (Fighter_Kick)



Skill : Kick
Domain : Kicking
Available: Monk(1) Dancer(3) Several Classes(2)
Allows : Ax Kick, Iron Kicking I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : KICK
Usage : KICK [TARGET NAME]
Example : kick orc
The fighter uses his or her feet to deliver an extra bit of pain in combat.

Ki Strike (Fighter_KiStrike)



Skill : Ki Strike
Domain : Punching
Available: Monk(17)
Allows : Iron Punching I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Sometimes Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : KISTRIKE, KI
Usage : KISTRIKE
Example : kistrike
Short(s) : ki
The Monk summons up his or her inner power and focuses it into a single,
terrifying attack. This skill will allow the next blow that lands to have that
little, extra, well, KI.

Knife Hand (Fighter_KnifeHand)



Skill : Knife Hand
Domain : Punching
Available: Monk(7)
Requires : 'Monkey Punch'
Allows : Iron Punching I, Combat Fluidity I
Invoked : Automatic
Example :
So long as the Monk is unarmed, he or she has this ability to deliver an extra
attack per round using a pointed, swift strike.

Lightning Strike (Fighter_LightningStrike)



Skill : Lightning Strike
Domain : Martial lore
Available: Monk(24)
Allows : Combat Fluidity I, Martial Lore I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : LIGHTNINGSTRIKE, LSTRIKE
Usage : LIGHTNINGSTRIKE [TARGET NAME]
Example : lightningstrike orc
Short(s) : lstrike
This most powerful of Monk abilities allows him or her to deliver as many
unarmed blows in a single round as he or she has Monk levels. After this
exhausting exchange, the Monk will collapse for many rounds of needed rest.

Monkey Punch (Fighter_MonkeyPunch)



Skill : Monkey Punch
Domain : Punching
Available: Monk(1)
Allows : Knife Hand, Iron Punching I, Combat Fluidity I
Invoked : Automatic
Example :
So long as the Monk is unarmed, he or she has this ability to deliver an extra
attack per round using a swift, closed fist.

Mountain Tactics (Fighter_MountainTactics)



Skill : Mountain Tactics
Domain : Nature lore
Available: Barbarian(14)
Allows : Nature Lore I
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when
fighting in the mountains. The fighter can also hide themselves simply by sitting
down on the ground and staying still for a few mins.

Pin (Fighter_Pin)



Skill : Pin
Domain : Grappling
Available: Beastmaster(12) Monk(13) Trapper(20)
Allows : Vice-Gripping I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : PIN
Usage : PIN [TARGET NAME]
Example : pin orc
The fighter grabs the target and wrestles them to the ground in a strong, solid
pin maneuver. For a short, period, both the fighter and the target are locked in
struggle and too occupied to fight.

Plains Tactics (Fighter_PlainsTactics)



Skill : Plains Tactics
Domain : Nature lore
Available: Barbarian(24)
Allows : Nature Lore I
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when
fighting on the plains. The fighter can also hide themselves simply by sitting down
on the ground and staying still for a few mins.

Point Blank Shot (Fighter_PointBlank)



Skill : Point Blank Shot
Domain : Martial lore
Available: Fighter(19) Ranger(12)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
Example :
This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at
very close range.

Rally Cry (Fighter_Rallycry)



Skill : Rally Cry
Domain : Singing
Available: Barbarian(16)
Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : RALLYCRY
Usage : RALLYCRY
Example : rallycry
The Barbarian lets out a primal call to rally, inspiring all group members to
draw from their inner strength. Those under the affect of the cry will be able to
take more hits. The affect wears off when battle is concluded, or if battle is not
joined swiftly enough after the cry is made.

Rapid Shot (Fighter_RapidShot)



Skill : Rapid Shot
Domain : Martial lore
Available: Arcanist(14) Fighter(7) Ranger(7) Thief(14)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
Example :
Rapid shot is the ability to make extra attacks per round whenever using a
ranged weapon that requires ammunition, such as a bow or crossbow. The number of
extra attacks will go up as the players level does.

Rescue (Fighter_Rescue)



Skill : Rescue
Domain : Martial lore
Available: Barbarian(8) Minstrel(8) Paladin(2) Ranger(2)
Available: Several Classes(5)
Allows : Combat Fluidity I, Martial Lore I
Use Cost : Movement (50)
Quality : Sometimes Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : RESCUE, RES
Usage : RESCUE [GROUP MEMBER]
Example : rescue bob
Allows the fighter to step forward and take all damage from an opponent, when
fighting in a group. The person taking the opponents damage during combat is
commonly called the "tank".

Return Projectile (Fighter_ReturnProjectile)



Skill : Return Projectile
Domain : Evasive
Available: Monk(25)
Allows : Evasively I
Invoked : Automatic
Example :
The Monk gains the amazing ability to catch arrows, spears, and other
projectile attacks in mid flight, and then return them right back to his or her
opponent. The Monk requires a free hand to perform this skill.

Roll With Blows (Fighter_Roll)



Skill : Roll With Blows
Domain : Evasive
Available: Barbarian(21) Fighter(16) Jester(25) Dancer(21)
Allows : Evasively I
Invoked : Automatic
Example :
While in combat, this skill trims off some of the damage from normal melee
hits.

Shield Block (Fighter_ShieldBlock)



Skill : Shield Block
Domain : Shield use
Available: Fighter(9)
Allows : Shield Using I
Invoked : Automatic
Example :
So long as the Fighter is holding a shield, he has a chance to totally block
weapon attacks coming at him or her.

Shrug Off (Fighter_Shrug)



Skill : Shrug Off
Domain : Fitness
Available: Barbarian(30)
Allows : Fitness I
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : BRACE
Usage : BRACE
Example : shrugoff
The Barbarian braces him or herself for the next blow, allowing that blow to be
shrugged off without any damage.

Side Kick (Fighter_SideKick)



Skill : Side Kick
Domain : Kicking
Available: Monk(16)
Allows : Iron Kicking I, Combat Fluidity I
Invoked : Automatic
Example :
So long as the Monk is unarmed, he or she has this ability to deliver an extra
attack per round using a swift side kick. This attack is only delivered to a
combatant which the monk is not currently targeting, but with whom the monk is in
melee combat all the same.

Opponent Knowledge (Fighter_SizeOpponent)



Skill : Opponent Knowledge
Domain : Combat lore
Available: Fighter(21)
Allows : Combat Lore I
Use Cost : Movement (50)
Quality : Circumstantial
Targets : Creatures
Range : Touch, or not applicable
Commands : SIZEUP, OPPONENT
Usage : SIZEUP [TARGET NAME]
Example : sizeup orc
The fighter's experience is used to determine a more accurate survey of an
targets health, combat prowess, and defensive capability.

Smoke Signals (Fighter_SmokeSignals)



Skill : Smoke Signals
Domain : Nature lore
Available: Barbarian(5)
Allows : Nature Lore I
Invoked : Automatic
Usage : "SMOKESIGNALS" [MESSAGE]
Example : smokesignals I'm here at the temple!
This skill requires a fire to be built in the area, and it must be performed
outdoors. This skill sends a smoke signal viewable throughout the entire area by
those outside. Those with the smoke signal skill will be able to read the message
in the signal.

Spring Attack (Fighter_Spring)



Skill : Spring Attack
Domain : Acrobatic
Available: Barbarian(10) Dancer(11)
Allows : Acrobatic I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : SPRINGATTACK, SPRING, SATTACK
Usage : SPRINGATTACK [TARGET NAME]
Example : sattack orc
Short(s) : spring, sattack
The Barbarian delivers a quick damaging blow, then leaps backwards to a further
position of range 1 or 2.

Stone Body (Fighter_Stonebody)



Skill : Stone Body
Domain : Fitness
Available: Barbarian(25)
Allows : Fitness I
Invoked : Automatic
Example :
The Barbarian has become so hardened to battle that he or she ignores 2 points
from every damage roll taken.

Swamp Tactics (Fighter_SwampTactics)



Skill : Swamp Tactics
Domain : Nature lore
Available: Barbarian(12)
Allows : Nature Lore I
Invoked : Automatic
This skill gives the fighter an edge in attack, defence, and damage when
fighting in swamps. The fighter can also hide themselves simply by sitting down on
the ground and staying still for a few mins.

Sweep (Fighter_Sweep)



Skill : Sweep
Domain : Dirty fighting
Available: Barbarian(16) Fighter(15) Monk(15) Paladin(24)
Available: Ranger(18)
Allows : Combat Fluidity I, Dirty Fighting I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : SWEEP
Usage : SWEEP
Example :
Allows the fighter wielding a slashing weapon to rear back and take a free
whack at all opponents within range. Attack ability on such an attack is one half
less and damage is one third normal.

True Shot (Fighter_TrueShot)



Skill : True Shot
Domain : Martial lore
Available: Assassin(15) Fighter(8) Ranger(8) Trapper(11)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
Example :
Gives the fighter an enormous boost to attack rating when using a ranged or
thrown reapon in ranged combat.

Tumble (Fighter_Tumble)



Skill : Tumble
Domain : Acrobatic
Available: Assassin(24) Burglar(23) Fighter(20) Jester(18)
Available: Monk(19) Dancer(15)
Allows : Acrobatic I, Combat Fluidity I
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Caster only
Range : Touch, or not applicable
Commands : TUMBLE
Usage : TUMBLE
Example : tumble
Allows the fighter to avoid a couple of potentially painful hits in combat by
tumbling around. This comes at the cost of some attack and damage capability,
however.

War Cry (Fighter_Warcry)



Skill : War Cry
Domain : Singing
Available: Barbarian(13)
Allows : Rejoicing Singing I, Resounding Singing I, Echoed Singing I
Use Cost : Movement (50)
Quality : Always Beneficial
Targets : Creatures
Range : Touch, or not applicable
Commands : WARCRY
Usage : WARCRY
Example : warcry
The Barbarian lets out a primal call to war, inspiring all group members to
follow his or her banner. Those under the affect of the cry will deliver more
damaging blows. The affect wears off when battle is concluded, or if battle is not
joined swiftly enough after the cry is made.

Weapon Break (Fighter_WeaponBreak)



Skill : Weapon Break
Domain : Martial lore
Available: Barbarian(15) Fighter(12) Monk(13)
Allows : Combat Fluidity I, Martial Lore I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 1
Commands : BREAK
Usage : BREAK [TARGET NAME]
Example : break orc
The fighter will attempt the difficult maneuver of breaking the weapon of the
target.

Weapon Catch (Fighter_WeaponCatch)



Skill : Weapon Catch
Domain : Martial lore
Available: Fighter(23)
Allows : Combat Fluidity I, Martial Lore I
Invoked : Automatic
This skill allows the fighter to thwart disarm attempts by catching his as it
flies out of his hand.

Whomp (Fighter_Whomp)



Skill : Whomp
Domain : Dirty fighting
Available: Fighter(17)
Allows : Combat Fluidity I, Dirty Fighting I
Use Cost : Movement (50)
Quality : Malicious
Targets : Creatures
Range : Touch, or not applicable
Commands : WHOMP
Usage : WHOMP [TARGET NAME]
Example : whomp orc
The fighter attempts to deliver a massive blow to the target, causing them to
instantly to fall unconscious for a time.

Fire Building (FireBuilding)



Skill : Fire Building
Domain : Nature lore
Available: Apprentice(3) Artisan(3) Numerous Classes(1)
Allows : Nature Lore I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LIGHT, FIREBUILD, FIREBUILDING
Usage : LIGHT [(FIRE) or TARGET NAME]
Example : light fire
: light wood
With this common skill, a player can start fires for light, or cooking, or
whatever.

If you were looking for help on the light spell, enter HELP SPELL LIGHT.

Fishing (Fishing)



Skill : Fishing
Domain : Gathering
Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1)
Requires : A base wisdom of at least 8.
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FISH
Usage : FISH (BUNDLE [NUM]) [TARGET])
Example : fish
Example : fish bundle 10 trout
With this common skill, a player can catch lots of fish from a suitable
location, assuming the fish are biting. Fishing it best done in the water. You can
also bundle multiple resources together using this skill. The GET command can be
used to unbundle such resources.

Fletching (Fletching)



Skill : Fletching
Domain : Crafting
Available: Apprentice(18) Artisan(7) Gaoler(30) Numerous Classes(10)
Requires : 'Ranged Weapon Specialization', and 'Carpentry'
Requires : A base dexterity of at least 12.
Allows : Light Crafting I, Quality Crafting I, Quick Worker I
Allows : Lethal Crafting I, Counterbalance Crafting I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FLETCH, FLETCHING
Usage : FLETCH (LIST) [ITEM TYPE]
Example : fletch short bow
: fletch list
: fletch list bow
This skill allows a player to craft ranged wooden weapons, such as bows,
crossbows, blowguns, slings, and the necessary arrows and bolts. The extent of the
items which can be crafted expands as the player goes up in level. To begin
fletching, the player must have placed the wood he or she wishes to make the item
from on the ground. The raw wood for fletching is obtained by using the Chopping
skill.

Food Prep (FoodPrep)



Skill : Food Prep
Domain : Crafting
Available: Apprentice(4) Gaoler(1) Numerous Classes(5)
Requires : 'Cooking'
Allows : Home Cooking I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FOODPREPPING, FPREP
Usage : FOODPREP LIST/[CONTAINER]
Example : foodprep bowl
Example : foodprep list
Example : foodprep list salad
This skill allows the player to create a more nutricious meal from basic edible
ingredients. The ingredients must be placed in a preparation container, The
container may be filled with water, if water is required for the recipe. The
ingredients are best obtained through the Butchering skill and the Foraging skill.

Foraging (Foraging)



Skill : Foraging
Domain : Gathering
Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1)
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : FORAGE, FORAGING
Usage : FORAGE (BUNDLE [NUM]) [TARGET])
Example : forage
Example : forage bundle 10 berries
With this common skill, a player carefully scans an area for any naturally
growing plants which may be edible. Foraging is best done in forests and on plains.
You can also bundle multiple resources together using this skill. The GET command
can be used to unbundle such resources.

Glass Blowing (GlassBlowing)



Skill : Glass Blowing
Domain : Crafting
Available: Apprentice(4) Artisan(4) Gaoler(30) Numerous Classes(5)
Requires : A base constitution of at least 12.
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : GLASSBLOW, GLASSBLOWING
Usage : GLASSBLOW (LIST) [ITEM TYPE]
Example : glassblow pot
: glassblow list
: glassblow list wand
This skill allows a player to craft glass items, such as cups and flasks. The
extent of the items which can be crafted expands as the player goes up in level.
To begin blowing glass, the player must be in a room with an open fire burning, and
must have placed the sand he or she wishes to make the item from on the ground.
The raw sand for glass blowing is obtained by using the Digging skill.

Herbalism (Herbalism)



Skill : Herbalism
Domain : Crafting
Available: Druid(15) Gaian(10) SkyWatcher(15)
Allows : Wise Crafting I, Quick Worker I
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : HERBALISM, HERBREW, HBREW
Usage : HBREW (LIST) [BREW NAME] [BREWING CONTAINER]
Example : hbrew farsight flask
: hbrew list
: hbrew list harden
This skill allows the player to brew a potion from one of the chants the player
knows. To do this, the player must have a drinking container to make the potion
out of. All of the brews require ingredients, and all require water or some other
liquid base to start from. Also, the player must have mastered the chant before
attempting to brew a potion from it. Lastly, the player will lose some experience
for brewing the potion. The herbs for this skill must first be identified using
the Herbology skill.

Herbology (Herbology)



Skill : Herbology
Domain : Nature lore
Available: Gaoler(30) Numerous Classes(1)
Allows : Nature Lore I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : HERBOLOGY
Usage : HERBOLOGY [ITEM NAME]
Example : herbology some herbs
Without this skill, all herbs found through foraging are unknown to the player,
being known only as "herbs". With this skill, the player may identify the herb for
the type that it is. This skill is quite necessary for Druids who wish to use
their Herbalism skill, but is fairly unnecessary for others. The raw herbs for
herbology are obtained by using the Foraging skill.

Hunting (Hunting)



Skill : Hunting
Domain : Gathering
Available: Apprentice(2) Artisan(2) Gaoler(30) Numerous Classes(1)
Requires : A base wisdom of at least 8.
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : HUNT, HUNTING
Usage : HUNT
Example : hunt
With this common skill, a player checks carefully for the tracks of any game
which may be nearby. When the tracks are found, the player needs to check nearby
rooms for the animal and attack it to complete the hunt. Hunting can be done almost
anywhere, though Forests, Jungles, and Plains are best.

Instrument Making (InstrumentMaking)



Skill : Instrument Making
Domain : Crafting
Available: Artisan(18) Minstrel(1)
Allows : Quick Worker I
Use Cost : Movement (20)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : INSTRUMENTMAKING, INSTRUMENTMAKE
Usage : INSTRUMENTMAKE [ITEM TYPE]
Example : instrumentmake piccolo
: instrumentmake list
: instrumentmake list piccolo
This skill allows a player to craft musical instruments, such as flutes and
guitars. The extent of the items which can be crafted expands as the player goes
up in level. To begin making a new item, the player must have placed the material
he or she wishes to make the item from on the ground. Instruments crafted with
balsa can be done with half the required wood listed, while instruments crafted
with ironwood will require twice the required wood listed.

Jewel Making (JewelMaking)



Skill : Jewel Making
Domain : Crafting
Available: Apprentice(4) Artisan(5) Gaoler(30) Numerous Classes(15)
Requires : (One of: 'Blacksmithing', or 'Pottery')
Requires : A base wisdom of at least 16.
Allows : Light Crafting I, Quality Crafting I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : JEWEL, JEWELMAKING
Usage : JEWEL (LIST/MEND/REFIT/MOUNT (GEM NAME)/ENCRUST (GEM NAME)) [ITEM
TYPE]
Example : jewel ring
: jewel list
: jewel list ring
: jewel encrust "a diamond" backpack
: jewel mount "a diamond" sword
: jewel mend ring
: jewel refit crown
: jewel scan
: jewel scan bob
This skill allows a player to craft jewelry, such as rings, earrings,
necklaces, and bracelets, or to mount or encrust bits of precious jewels onto other
items. The extent of the items which can be newly crafted expands as the player
goes up in level. To begin crafting, the player must be in a room with an open
fire burning, and must have placed the metal he or she wishes to make the item from
on the ground, along with any precious gems. which may be mounted in the jewelry.
The raw gems for jewel making are found using the Digging skill. The metal is
obtained using the Mining skill.

Lacquering (Lacquerring)



Skill : Lacquering
Domain : Artistic
Available: Apprentice(5) Artisan(6) Gaoler(30) Numerous Classes(1)
Requires : A base charisma of at least 8.
Allows : Artsy I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LACQUERING, LACQUER
Usage : LACQUER [ITEM NAME] [COLOR]
Example : lacquer shirt blue
This skill allows the player to lacquer a qualifying item a different color.
Lacquer only works on metal, wood, and stone items.

Leather Working (LeatherWorking)



Skill : Leather Working
Domain : Crafting
Available: Apprentice(4) Artisan(4) Gaoler(30) Numerous Classes(1)
Requires : A base constitution of at least 10.
Allows : Cobbling, Master Leather Working, Light Crafting I
Allows : Durable Crafting I, Quality Crafting I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LEATHERWORK, LEATHERWORKING
Usage : LEATHERWORK (LIST/MEND/REFIT/SCAN) (BUNDLE [NUM]) [ITEM TYPE]
Example : leatherwork pot
: leatherwork bundle 100 leather
: leatherwork list
: leatherwork list hard
: leatherwork mend vest
: leatherwork refit sleeves
: leatherwork scan
: leatherwork scan bob
This skill allows a player to craft leather items, such as armor, clothing, and
even whips. The extent of the items which can be crafted expands as the player
goes up in level. This command also allows the player to mend any damaged leather
items, or refit any armor which may be the wrong size. To begin crafting a new
item, the player must have placed the leather he or she wishes to make the item
from on the ground. The player may also scan the room or other players for
equipment that may be mended by this skill, using the scan parameter. The raw
leather for leather working is found using the Butchering skill.

Locksmithing (LockSmith)



Skill : Locksmithing
Domain : Crafting
Available: Apprentice(11) Artisan(17) Gaoler(8) Numerous Classes(15)
Requires : 'Blacksmithing'
Requires : A base dexterity of at least 14.
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : LOCKSMITH, LOCKSMITHING
Usage : LOCKSMITH (BOLTLOCK) (DELOCK) [ITEM/DIRECTION]
Example : locksmith chest
: locksmith south
: locksmith boltlock south
: locksmith delock south
This skill allows a player to craft keys and locks for items and doors. If the
item or door specified already has a lock, the proper key will be built for it
(assuming a level check). If the item or door does not have a lock, and the skill
user is the owner, then a lock will be built, along with a key. If a lock is being
made for a door, and the word BOLTLOCK is specified, then the lock will ONLY be on
that side of the door. A lock can be removed from a door using the DELOCK
parameter. This skill requires metal from which to make the lock and/or key.

Masonry (Masonry)



Skill : Masonry
Domain : Crafting
Available: Apprentice(22) Artisan(15) Gaoler(30) Numerous Classes(10)
Requires : 'Sculpting'
Requires : A base constitution of at least 12.
Allows : Ingenious Engineering I, Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MASONRY
Usage : MASONRY [LIST/[PROJECT NAME]] [DIRECTION]
Example : masonry wall north
: masonry list
: masonry roof
: masonry title A messy room.
: masonry desc east This is my favorite Door.
: masonry desc room This is a messy room.
: masonry help Bob
This skill allows a player to construct a building or other structures on a
property the player owns. Walls may be built following the construction of roof and
framework. This skill also allows the demolition of unwanted walls and structures,
and the giving of a title and description to a room. The parameters also allow more
than one person to assist in a masonry project. All of the structures made with
this skill are made of stone. The raw stone for masonry is found using the Digging
or Mining skills.

Master Armorsmithing (MasterArmorsmithing)



Skill : Master Armorsmithing
Domain : Crafting
Available: Numerous Classes(30)
Requires : 'Armorsmithing' at 100%
Requires : A base strength of at least 16.
Allows : Light Crafting I, Durable Crafting I, Quality Crafting I
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MARMORSMITH, MASTERARMORSMITHING
Usage : MARMORSMITH (LIST/MEND/SCAN) [ARMOR TYPE]
Example : marmorsmith chainmail
: marmorsmith list
: marmorsmith list chain
: marmorsmith scan
: marmorsmith scan bob
This skill allows a player to craft master-level armors from metal. This skill
requires Blacksmithing and Armorsmithing in order to learn it. The extent of the
armor which can be crafted expands as the player goes up in level. To begin
smithing, the player must be in a room with an open fire burning, and must have
placed the metal he or she wishes to make the armor from on the ground. The player
may also scan the room or other players for equipment that may be mended by this
skill, using the scan parameter. The metal for armorsmithing is obtained using the
Mining skill, or better metals from the Smelting skill.

Master Costuming (MasterCostuming)



Skill : Master Costuming
Domain : Crafting
Available: Numerous Classes(30)
Requires : 'Costuming' at 100%
Requires : A base intelligence of at least 16.
Allows : Light Crafting I, Durable Crafting I, Quality Crafting I
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MASTERCOSTUME, MCOSTUME, MCOSTUMING, MASTERCOSTUMING
Usage : MCOSTUME (LIST/MEND/REFIT/SCAN) [ITEM TYPE]
Example : mcostume shirt
: mcostume list
: mcostume list shirt
: mcostume mend shirt
: mcostume refit shirt
: mcostume scan
: mcostume scan bob
This skill allows a player to knit masterful specialized clothing, such as
children's clothing and culture-based clothing. The extent of the items which can
be costumed expands as the player goes up in level. This command also allows the
player to mend any damaged clothing, or refit any clothes which are the wrong size.
To begin costuming a new item, the player must have placed the cloth he or she
wishes to make the clothing from on the ground. The player may also scan the room
or other players for equipment that may be mended by this skill, using the scan
parameter. The raw cloth for costuming is found using the Butchering or Foraging
skills.

Master Leather Working (MasterLeatherWorking)



Skill : Master Leather Working
Domain : Crafting
Available: Numerous Classes(30)
Requires : 'Leather Working' at 100%
Requires : A base constitution of at least 16.
Allows : Light Crafting I, Durable Crafting I, Quality Crafting I
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MASTERLEATHERWORKING, MLEATHERWORK, MLEATHERWORKING
Usage : MLEATHERWORK (LIST/MEND/REFIT/SCAN) (BUNDLE [NUM]) [ITEM TYPE]
Example : mleatherwork vest
: mleatherwork bundle 100 leather
: mleatherwork list
: mleatherwork list vest
: mleatherwork mend vest
: mleatherwork refit sleeves
: mleatherwork scan
: mleatherwork scan bob
This skill allows a player to craft masterful leather items, such as armor,
clothing, and even whips. The extent of the items which can be crafted expands as
the player goes up in level. This command also allows the player to mend any
damaged leather items, or refit any armor which may be the wrong size. To begin
crafting a new item, the player must have placed the leather he or she wishes to
make the item from on the ground. The player may also scan the room or other
players for equipment that may be mended by this skill, using the scan parameter.
The raw leather for leather working is found using the Butchering skill.

Master Tailoring (MasterTailoring)



Skill : Master Tailoring
Domain : Crafting
Available: Numerous Classes(30)
Requires : 'Tailoring' at 100%
Requires : A base dexterity of at least 16.
Allows : Light Crafting I, Durable Crafting I, Quality Crafting I
Allows : Quick Worker I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MASTERKNIT, MKNIT, MTAILOR, MTAILORING, MASTERTAILOR,
MASTERTAILORING
Usage : MKNIT (LIST/MEND/REFIT/SCAN) (BUNDLE [NUM]) [ITEM TYPE]
Example : mknit shirt
: mknit bundle 100 cotton
: mknit list
: mknit list vest
: mknit mend vest
: mknit refit sleeves
: mknit scan
: mknit scan bob
This skill allows a player to knit masterful clothing, such as dresses and
suits. The extent of the items which can be knitted expands as the player goes up
in level. This command also allows the player to mend any damaged clothing, or
refit any clothes which are the wrong size. To begin knitting a new item, the
player must have placed the cloth he or she wishes to make the clothing from on the
ground. The player may also scan the room or other players for equipment that may
be mended by this skill, using the scan parameter. The raw cloth for knitting is
found using the Butchering or Foraging skills.

Master Weaponsmithing (MasterWeaponsmithing)



Skill : Master Weaponsmithing
Domain : Crafting
Available: Numerous Classes(30)
Requires : 'Weaponsmithing' at 100%, and (One of: 'Axe Specialization', 'Blunt
Weapon Specialization', 'Edged Weapon Specialization', 'Flailing Weapon
Specialization', 'Hammer Specialization', 'Hand to hand combat', 'Polearm
Specialization', 'Ranged Weapon Specialization', 'Staff Specialization', 'Sword
Specialization', or 'Weapon Specialization')
Requires : A base strength of at least 16.
Allows : Light Crafting I, Quality Crafting I, Quick Worker I
Allows : Lethal Crafting I, Counterbalance Crafting I
Use Cost : Movement (25)
Quality : Circumstantial
Targets : Items Creatures
Range : Touch, or not applicable
Commands : MWEAPONSMITH, MASTERWEAPONSMITHING
Usage : MWEAPONSMITH (LIST/MEND/SCAN) [WEAPON TYPE]
Example : mweaponsmith twohanded sword
: mweaponsmith list
: mweaponsmith list sword
: mweaponsmith scan
: mweaponsmith scan bob
This skill allows a player to craft master-level weapons from metal. This
skill requires Blacksmithing and Weaponsmithi